199,481 Commits over 4,140 Days - 2.01cph!
Scoreboard sorts entries per group
Fixed and optimized volume bounds att calculation
Better scoreboard sorting
Enabled gpu instancing on a few hundred materials
Grabbed relevant materials from
27740
Scoreboard optional fake data generator
Fix scoreboard sizing bug due to Destroy's one-drame delay
A UI merge has gone bad somewhere at. Removed some stuff that shouldn't been removed already - fixes the missing script warnings
Gang UI views showing new gang icons correctly
More scoreboard stuff. Let payer keep moving etc while scoreboard is showing
Remove scoreboard from main menu again
Fixed bug with network trace
trying to make clothes craftable from weaver statin
added chest and legs to weaver station machine process to make them actually show up under the crafting menu
rebuilt fabric clothing item view models
[D11] Socket setup data for xb1
Fixed people continually switching hand when trying to free up both hands.
Latency values that actually work
weaver station has lots of APs
Inspector & selected unit widgets.
Added option to allow items to stay in hands if they are the same ID as the ones being dispensed.
Fixed ResourceView not updating at the start of the game.
Moving Destroyed things out of the heirarchy immediately. Prevents them getting into the final project buildings when they shouldn't
Stat manipulations through tooltip/value elements
WIP new context menu widget
Got rid of UIManager.PlaySound
Exposed common UI sounds in game config/UI section
Hide Hot effect from UI
Revert selected unit widget
Context menu hooked up
NRE fix
fixing some vertex colours on the weaver asset
Removed energy bar from overhead unit frames
Context menu resets
fixed UnitEquipmentIcon not renaming itself in onValidate
StatBar staged label support
Mood staged value strings
Added perception stat, AverageStatSimulator
StatBar can append label to value text element (including staged strings)
Enum gen