199,504 Commits over 4,140 Days - 2.01cph!
Removed atmos volume global settings; only fade in/out of volumes now
Moved fadeout duration to atmos volumes
Added fog clipping outside atmos volumes (edge attenuation coming next)
Moved OBB shader testing code to own cginc
Updated main camera prefab
SettlementCreation prefab fix.
Noise native entry point updates
Settlement widgets & related files
Working on scoreboard getting proper team data from server. UserStats don't actually need to sync to clients all the time - can just get that info with the scoreboard data.
Nixed the tabs on the settlement inspector. Goes straight to jobs now.
[D11] Rollback
27719 due to crash on client console
Changes to interactable events
[D11] Properly guard client side code for console
Campfire now has basic crafting process.
All crafting is now player commanded.
Food can be stockpiled without a basket.
Fixed warning spam from UnitFrame
Fixed craft item machine process wrapper on campfire
missing avatar mat, WIP stuff
Crafting widget only shows unlocked items.
Crafting widget shows all items that don't need a machine process if the station doesn't have one.
When crafting an item that doesn't need a crafting station people now sit by the fire to do it.
Fixed people dropping stuff they just crafted just to pick it up again because they want it
fix for activity notifications showing the same activity for the same unit more than once
Fixed a rare crash with npc_combie_s trying to shoot a gun they don't have
Added a potential fix for AI pathfinding crash
Fixed people being able to take crafting orders they don't have the role for.
Fixed dead people being able to have needs.
Improvements to berry gathering AI.
Fixed an issue in which items in containers weren't getting properly handled when selecting all items to deposit to a stockpile.
adding face animation , update anim controller, linked to emote script
update platform glow
tweak avatar anim controller
fabric chest and leg items wip (assets are there but look bad)
fixing crowd material
tweak avatar controller animation exit time
WIP attempt to move to Unity's NetworkTransport LLAPI instead of Raknet. This will save us from having to update Raknet for console support (Xbox One support is out of date, Switch support is non existent). There are some differences between the libraries so this is experimental at the moment. Need to finish of QOS bindings, and a lot of it has ended up identical to the Raknet assembly so further refactoring might be worthwhile.
[d11] some tidying of previous commit, experimenting with Unity NetworkLater. Can be enabled one line 184 of Bootstrap.cs
Added UI.StatBar component (must be children of the unit inspector, currently)
UnitStatsTab only shows aquired (>0) skills, attributes set up in editor
ocean pathfinding/coastline path generation wip
Sending scoreboard data from server