244,596 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Added automatic mode for lobby
9 Years Ago
Typing kill suicides instantly instead of wounding
9 Years Ago
SQLite speedups
9 Years Ago
Merge from main
9 Years Ago
added animated koinobori kites to test court. starting incense burner
9 Years Ago
added animated koinobori
9 Years Ago
Progress
9 Years Ago
- Area1_1 now has placeholder entrances/mission so it can still be loaded
9 Years Ago
Now sends a ready state so server can't serve until other player is in game
9 Years Ago
If Intention is passed as null in ActionChain's constructor, assign new NullIntetion() to avoid having to null check in Action constructors
9 Years Ago
Refactoring InfluenceQuery a little. Fixed NRE in FindInfluence
9 Years Ago
Consolidating Water2 to Third Party folder for easy transfer to other projects in the future
9 Years Ago
- UIWorldTextPanels now wait until they find a valid player instance - Removed some now-unused scripts from some enemies
9 Years Ago
Server query fix
9 Years Ago
GroupManager tinkering
9 Years Ago
- EnemyAbilityManager is now a simpleton - Removed current calls to EnemyAbilityManager as it's going to be incorporated into the new mission stuff
9 Years Ago
Only the player in charge of the ball can make decisions on state of the ball/game point in networked game
9 Years Ago
WIP Group/Agent refactor
9 Years Ago
- Exit portals now return you to town - Level loading/changing is now completely different. Not additive. Complete level swap. - Removed some floating text
9 Years Ago
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9 Years Ago
Updated console system.
9 Years Ago
- Loads more startup reworking and everything related. Can now start the game in any leve from Unity and play, yay.
9 Years Ago
Broadcast hit reach Prep for sending rules state
9 Years Ago
Fixed event_id being too long in error reporting SQlite fixes Fixed Steamworks NRE Fixed Unhandled Raknet packet errors Fixed disaming landmine error (and not giving a landmine) Fixed NRE in BaseNPC.OnAttacked Fixed NRE in RConListener Fixed NRE in ParticleEmitFromParentObject Fixed NRE in UpdateUnlockedSkins Fixed NRE in CancelAuthTicket Fixed NRE in CraftingQueue.TaskFinished Fixed NRE in SetCraftFromTextbox
9 Years Ago
More lush canopy alphas for some of trees. LUT import settings. Climate prefab.
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Color grading for biomes/TOD's
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