243,855 Commits over 3,898 Days - 2.61cph!

10 Years Ago
backup
10 Years Ago
Map v1 (just fog of war, no drawing yet)
10 Years Ago
Missing meta files
10 Years Ago
Merged with main
10 Years Ago
Manifest update
10 Years Ago
Cleaning
10 Years Ago
Cleanup
10 Years Ago
Fixed phrases fucking up if newline
10 Years Ago
Map improvement branch.
10 Years Ago
Added NeedsMouseWheel Added UIEx (extensions for UI) Misc performance and profiling
10 Years Ago
WIP Mavis forehand volleys
10 Years Ago
FOR FUCK SAKE burner and camera prefab for new flame and bloom
10 Years Ago
▉ ▌▍▌▆▊ ▄▌▇▄▆▄▇▇
10 Years Ago
FOR FUCK SAKE tweak material
10 Years Ago
Use only map in beltbar Follow player until click
10 Years Ago
▅ ▋▄▉ ▊▆▇▇ ▊▅███▍▊▄
10 Years Ago
▊ ▄▋▋ ▄▅▌▌▌ ▉▆▅▄█ ▇▊▍▅▊▋
10 Years Ago
I managed to do so, and it works!
10 Years Ago
FOR FUCK SAKE updating shaderforge
10 Years Ago
some cleanup, and an attempt to save GroupActivity (not sure how to spawn me a group to test tho :D )
10 Years Ago
cleanup
10 Years Ago
Added ignore for a debug folder where I can stuff dirty test scripts, without Plastic harassing me with gusto.
10 Years Ago
added a custom editor for tester to save/load
10 Years Ago
got WorldActivity to save and load
10 Years Ago
Added topology filter to cargo plane
bot
10 Years Ago
Linux Build 599
bot
10 Years Ago
LinuxDS Build 607
bot
10 Years Ago
Windows Build 511
10 Years Ago
Refactored world initialization Added support for procedural components to custom maps
10 Years Ago
Apparently these are used for menu state.
10 Years Ago
Cleaning up a bit, or breaking shit...
10 Years Ago
Fixed player clothes sometimes rebuilding multiple times after change
10 Years Ago
Added ItemModContainerRestriction Only one map can be equipped at the same time
10 Years Ago
Adding Activity variants to persistence, need second opinion
10 Years Ago
Added ServerRPC Conditional IsActiveItem Made texture2D.Clear 10x faster, allocates relatively no memory Map fogofwar saving/loading
bot
10 Years Ago
VPK Build 441
bot
10 Years Ago
LinuxDS Build 606
10 Years Ago
- Moved the machine-name quality setting stuff to GraphicsOptions (because that actually makes sense) - Removing the "3d" stuff from InfluenceMap - InfluenceMap.Image is now flipped so it actually matches up with the underlying zone - Cleaned up InfluenceMap update routines but they're slow as hell anyway
bot
10 Years Ago
Linux Build 598
bot
10 Years Ago
OSX Build 705
bot
10 Years Ago
Windows Build 510
10 Years Ago
Fogot new TTT files
10 Years Ago
* Renamed c_hands to c_arms * Added CLuaLocomotion.IsAscendingOrDescendingLadder() * Added CLuaLocomotion.IsUsingLadder() * Added CNavArea.GetLaddersAtSide( NavLadderDir ) * Added CNavArea.GetLadders() * Added CNavLadder.IsConnectedAtSide( CNavArea, NavLadderDir ) * Removed CNavLadder.IsUsableByTeam() * Removed CNavLadder.GetLadderEntity() * GitSync
bot
10 Years Ago
OSX Build
10 Years Ago
beancan grenade worldmodel tweaked position of the f1 grenade world model so it sits better in the hand
10 Years Ago
Fog of war wip
10 Years Ago
- Added a line on PlayerQualityControls which sets quality preset based on machine name, for better performance when working on laptop (maurizio take note) - InfluenceMap now uses a greyscale gradient, for easier value sampling - Added some preliminary SampleMap methods to ZoneInfluence - Added support for influence maps updating at different intervals in ZoneInfluence
10 Years Ago
- Level up panel now correctly shows if and how many unspent skill points are available
10 Years Ago
- Added a panel to gameplay UI ready to show when you have unspent skills
10 Years Ago
- Decreased item hoover range from 200 to 100