243,843 Commits over 3,898 Days - 2.61cph!

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10 Years Ago
OSX Build
10 Years Ago
merge from main
10 Years Ago
FOR FUCK SAKE fix collision from a bad commint
10 Years Ago
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
10 Years Ago
- Hit effect flash now has a shorter duration (0.05 instead of 0.1)
10 Years Ago
FOR FUCK SAKE hit effect and shader change
10 Years Ago
Changed dive states slightly for mavis / igor characters, added forehand dive for mavis
10 Years Ago
Mavis death anim (no giphy required Tom)
10 Years Ago
Item
10 Years Ago
Fixed underwater bridges (properly) Fixed lighthouses interrupting bridges (avoid bridges when placing them)
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10 Years Ago
Windows Build 507
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10 Years Ago
VPK Build 436
10 Years Ago
Reclipped dive, added event for racket swing, updated controller
10 Years Ago
- Floating text for XP
10 Years Ago
wip
10 Years Ago
rpg 2 + lods + prefab + textures + material
10 Years Ago
- Boozeburners, patchers and spikey things all now have loot chances - Crates are no longer guaranteed to drop items - Added small chance of health orbs to all loot drops
10 Years Ago
- Increased the amount of experience needed to level up
10 Years Ago
- Made starting weapon crappier
10 Years Ago
Final game mesh, including blendshapes, and textures for char06 Princess Snu-Tee. Latest iteration of JF character shader. Char06 game source textures and materials using JF character shader. Blendshape and face and body adjust ZTool.
10 Years Ago
Updated skinning on character meshes
10 Years Ago
Fixed bug in collision check for splat effect
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10 Years Ago
LinuxDS Build 601
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10 Years Ago
Windows Build 506
10 Years Ago
* Added models/weapons/c_hands.mdl * Updated weapon_fists.lua * Added NAV_MESH_ enums * Renamed CNavArea.GetAdjacentArea( NavDir ) to CNavArea.GetAdjacentAreaAtSide( NavDir ) * Added CNavArea.GetAdjacentArea() * Renamed CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) to CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) * Renamed CNavArea.GetAdjacentArea( NavDir, num ) to CNavArea.GetAdjacentAreaAtSide( NavDir, num ) * Renamed CNavArea.IsConnected( Area, NavDir ) to CNavArea.IsConnectedAtSide( NavDir ) * Added CNavArea.IsConnected( Area ) * Renamed CNavArea.GetAdjacentAreas( NavDir ) to CNavArea.GetAdjacentAreasAtSide( NavDir ) * Renamed CNavArea.GetAllAdjacentAreas() to CNavArea.GetAdjacentAreas() * Renamed CNavArea.GetIncomingConnections( NavDir ) to CNavArea.GetIncomingConnectionsAtSide( NavDir ) * Renamed CNavArea.GetAllIncomingConnections() to CNavArea.GetIncomingConnections()
10 Years Ago
Ghetto fixed possible initialization error in custom levels
10 Years Ago
- Boozeburner tweaks
10 Years Ago
Changed collision layer in CC court
10 Years Ago
Various spawntable fixes Network++
10 Years Ago
Merged from main
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10 Years Ago
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bot
10 Years Ago
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