243,843 Commits over 3,898 Days - 2.61cph!
FOR FUCK SAKE fix collision from a bad commint
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
- Hit effect flash now has a shorter duration (0.05 instead of 0.1)
FOR FUCK SAKE hit effect and shader change
Changed dive states slightly for mavis / igor characters, added forehand dive for mavis
Mavis death anim (no giphy required Tom)
Fixed underwater bridges (properly)
Fixed lighthouses interrupting bridges (avoid bridges when placing them)
Reclipped dive, added event for racket swing, updated controller
rpg 2 + lods + prefab + textures + material
- Boozeburners, patchers and spikey things all now have loot chances
- Crates are no longer guaranteed to drop items
- Added small chance of health orbs to all loot drops
- Increased the amount of experience needed to level up
- Made starting weapon crappier
Final game mesh, including blendshapes, and textures for char06 Princess Snu-Tee.
Latest iteration of JF character shader.
Char06 game source textures and materials using JF character shader.
Blendshape and face and body adjust ZTool.
Updated skinning on character meshes
Fixed bug in collision check for splat effect
* Added models/weapons/c_hands.mdl
* Updated weapon_fists.lua
* Added NAV_MESH_ enums
* Renamed CNavArea.GetAdjacentArea( NavDir ) to CNavArea.GetAdjacentAreaAtSide( NavDir )
* Added CNavArea.GetAdjacentArea()
* Renamed CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) to CNavArea.GetRandomAdjacentAreaAtSide( NavDir )
* Renamed CNavArea.GetAdjacentArea( NavDir, num ) to CNavArea.GetAdjacentAreaAtSide( NavDir, num )
* Renamed CNavArea.IsConnected( Area, NavDir ) to CNavArea.IsConnectedAtSide( NavDir )
* Added CNavArea.IsConnected( Area )
* Renamed CNavArea.GetAdjacentAreas( NavDir ) to CNavArea.GetAdjacentAreasAtSide( NavDir )
* Renamed CNavArea.GetAllAdjacentAreas() to CNavArea.GetAdjacentAreas()
* Renamed CNavArea.GetIncomingConnections( NavDir ) to CNavArea.GetIncomingConnectionsAtSide( NavDir )
* Renamed CNavArea.GetAllIncomingConnections() to CNavArea.GetIncomingConnections()
Ghetto fixed possible initialization error in custom levels
Changed collision layer in CC court
Various spawntable fixes
Network++