249,481 Commits over 3,959 Days - 2.63cph!
Upgraded premake to recent development build, removed prepackaged game files.
Upgraded premake to recent development build, removed prepackaged game files.
fixed the location of the fire particle effect on the torch viewmodel.
rigged the "salvaged_axe" weapon and finishd the deploy anim
added several impact sounds that can be used for blunt / sharp objects hitting various surfaces ( metal/rock/flesh/etc..)
Premake script now generates game project files.
Premake script now generates game project files.
Fixed that most rocks were being placed underground
Changed terrain generator and spawn handler resolutions to factors relative to the terrain size
Protocol++
updated hammer vm source anims
changes to hammer anim controller
Added hit anim for hammer when building
Renamed GameAPI.lua to premake4.lua
Renamed GameAPI.lua to premake4.lua
Finished cleaning project.
Finished cleaning project.
Removed visual studio files.
Removed visual studio files.
Removed compiled binaries.
Removed compiled binaries.
Added word wrapping to the BudgetBoy.Text class.
Added word wrapping to the BudgetBoy.Text class.
New spline with arc per section.
Possible fix for coroutines added to Sequential / Parallel aborting early.
Possible fix for coroutines added to Sequential / Parallel aborting early.
More work on Behave/AI. Babysteps: reading, watching tutorials, more reading and then some doing.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
Fixed AI test scene and some AI obstacle gizmos
Changed Sequential and Parallel to have more control over how they terminate.
Changed Sequential and Parallel to have more control over how they terminate.
Fixed forest splat almost never being 0
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Refactored coroutine creation.
Refactored coroutine creation.
Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)