249,466 Commits over 3,959 Days - 2.63cph!
Tweaked audio sources to have useful names and better locations.
Tweaked audio sources to have useful names and better locations.
Audio basics implemented, untested.
Audio basics implemented, untested.
Implemented WAV file loading into a Sound object (no playback yet).
Implemented WAV file loading into a Sound object (no playback yet).
hacky fix for players joining while a cabinet is being remote controlled
packets are sent every frame instead of every 3 frames
hacky fix for players joining while a cabinet is being remote controlled
packets are sent every frame instead of every 3 frames
Merge branch 'master' into networking
Conflicts:
.gitignore
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
.gitignore
Unity/ProjectSettings/InputManager.asset
Updated unity files omitted from previous commit.
Updated unity files omitted from previous commit.
Added a quick mock-up of one of Rob's silhouettes.
Added a quick mock-up of one of Rob's silhouettes.
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
Can now press any input to start the test game from attract mode.
Can now press any input to start the test game from attract mode.
Fixed background color not being serialized.
Fixed background color not being serialized.
Fixed the fuck up when a vertex got deleted.
Refactored demo recording to be cleaner and safer.
Refactored demo recording to be cleaner and safer.
Updated all scripts to Unity 5
Print position when deleting entity because of invalid position
Can now build walls on walls
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
Going Home
Added Poly2Tri source instead of DLL
Fixing the vertex deletion bugs.
Blueprints can be non-craftable
Blueprints can define an item amount to create
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Fixed unity5 compatibility issues in amplify color and motion
Implemented demo playback.
Implemented demo playback.
Adding culling/LODing to floor/foundation/wall
Added record button bindings.
Added record button bindings.
Animal collision perf fix
Show server name in branding
Fixed generation bugs and callback order bug
Implemented basic gameplay recording to base64 string.
Implemented basic gameplay recording to base64 string.
Fixed city zone creation error
These files shouldn't have ever been committed
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
added the other enemy type
added the other enemy type