244,565 Commits over 3,898 Days - 2.61cph!
Reduce serialized link info
More generic parameter testing
Added normal maps for concrete decals
Enabled normal map on new decals
Several fixes and integration improvements
Make 2nd arg actually set the sound position of Global.EmitSound
Also default the 3rd parameter (entityID) to 0.
Remove unintended console message from crosshair panel
Bump gui.OpenURL limit to 2000
Added new optional argument to render.ClearDepth
bool stencil - also clear stencil buffer, defaults to true for backwards compatibility
Type coercion for binary operators
Patrol heli ignores tutorial players.
Add ExpressionNodeDefinition, use it to implement most operators
AIBrainSenses can now ignore tutorial players.
CH47 scientists/passengers ignore tutorial players.
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission.
Resume game tips when tutorial is completed.
Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
Reworked TimeChange to also return the new time after the change.
Tutorial missions now track the current time.
Each island saves its own time.
Serialise tutorial time.
Restore the time for players when resuming a tutorial.
Protobuf.
Merge from main/excavator_props_fix
Merge from main/console_window_improvements
Merge from main/HAB Door gib fix
Merge from main/texel-density-fix
Merge from main/wall_debris_fix
Merge from main/siren_light_fixes
Merge from main/mini_push_fix
Merge from main/attackheli_turret_parent_fix
Merge from main/incendiary_fall_fix
Merge from main/detailed_vehicle_dismount_times
Merge from main/conveyor_locker_clothing_fix
Merge from main/ExtraDismountCheck
Merge from main/underwater_labs_floor_fix
Merge from main/global_networked_bases
Merge from main/map_markerlist_fix
Merge from main/ghost_sheet_fixes
Merge from main/reflective-material-type-fix
Merge from Attack Helicopter/kill_attribution
Added translucency to corn plants
Excavator yaw prefab - fixed some props not having IsDynamic
Use the same rendering code as cubemap build system to narrow down differences
Leaderboard backup, run #6125
Fixed broken hazmat prefabs (since backpack changes)
Fix flipping when copying texture with shaders
Flip Y when copying rendered view to cubemap
Fix build targets not reinitialising properly after loading a save mid mission
Remove depthmaptexture
Remove customcubemaptexture bool
Remove ggx_cubemap_blur_accumulation_pass_count - unused
Remove the cube cross stuff on cubemap builder, just to make things more clear
Remove UploadToCubemapArray
Rip out WorldRenderer/EnvironmentMapCacheSize, we didn't have it enabled and it's awful anyway