244,565 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Unsaved
1 Year Ago
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
1 Year Ago
Remove render_depth_map and always_check_depth, I don't see these being set or used in any meaningful way Load cubemap_feathering
1 Year Ago
Fixed broken tutorial container reference on load
1 Year Ago
Fixed mission loading work from yesterday
1 Year Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
1 Year Ago
Don't start initial conversation when loading a save
1 Year Ago
Merge from main
1 Year Ago
Create env map constant buffer SceneCubemap sets box projection and influence radius based on projection mode C# env_cubemap, mostly the same as env_cubemap_box, use a base cubemap entity Remove env_cubemap from fgd
1 Year Ago
Bump up cubemap camera zfar
1 Year Ago
Get the size of texture when calculating SH, don't assume 256
1 Year Ago
Calculate radiance SH from cubemap source, reads texture pixels until we can move this to compute shader
1 Year Ago
Add function to render tools to copy texture to cubemap slice
1 Year Ago
Remove old fix for shaders on linux
1 Year Ago
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1 Year Ago
Move the important parts of ggxcubemapblurhelper to rendertools until we can reasonably do this in C# After source cubemap is created, go through render tools to mip it to the cubemap array
1 Year Ago
Rename, this isn't a hud anymore
1 Year Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
1 Year Ago
Add some docs to the readme
1 Year Ago
Failing test reproducing #7 Failing test for overloaded operators Support implicit conversions (#7)
1 Year Ago
Switch to running in a custom menu, error fixes for latest sbox
1 Year Ago
Fixes for running with latest sbox
1 Year Ago
Fix for transform-origin values not correctly being applied
1 Year Ago
Added monument topology to the entrance scene
1 Year Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
1 Year Ago
sound.Play better optional argument handling New default crosshair + options Options > Multiplayer > Crosshair Customization
1 Year Ago
Train tunnel entrance scene
1 Year Ago
Can infer type arguments in most cases, fixes #5
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Missed a misaligned indent
1 Year Ago
Quick cleanup/refactor after merge
1 Year Ago
merge from island_load
1 Year Ago
merge from merge branch
1 Year Ago
Restored create or resume tutorial process functionality.
1 Year Ago
Stop trying to destroy aoproxy manually, it's a child now so it'll happen automatically and not risk double delete
1 Year Ago
Fixed AddNode tests not all showing up Store user data as JsonNode
1 Year Ago
construction wall blend hotspot https://files.facepunch.com/louie/1b2111b1/sbox-dev_6gDt0SwqPX.jpg rect file cobble stone blend https://files.facepunch.com/louie/1b2111b1/sbox-dev_UbWdxKkwVg.jpg
1 Year Ago
Fixed heavy walking sounds Just position crosshair at screen center instead of funny business Fix deployable hud labels having bg. Fixed claymore mine laser Reload indicator with help from css guru @xezno Typo
1 Year Ago
ITypeLoader: allow things like access control checks Test for generic node types Unique identifiers for each node definition, simpler JSON Avoid using type names to identify node types
1 Year Ago
More WIP and a tricky merge.
1 Year Ago
Give our shader programs debug names so we can see them in debugger/renderdoc
1 Year Ago
Geometry shaders still need access to VS_INPUT
1 Year Ago
Fixed T1 HAB armor door being included in the gibs
1 Year Ago
cherrypicked from decal fix
1 Year Ago
Shipping container fixes to triangle up / down roof pieces (better alignment)