244,571 Commits over 3,898 Days - 2.61cph!

1 Year Ago
More WIP and a tricky merge.
1 Year Ago
Give our shader programs debug names so we can see them in debugger/renderdoc
1 Year Ago
Geometry shaders still need access to VS_INPUT
1 Year Ago
Fixed T1 HAB armor door being included in the gibs
1 Year Ago
cherrypicked from decal fix
1 Year Ago
Shipping container fixes to triangle up / down roof pieces (better alignment)
1 Year Ago
Added decal gizmo icon for selection, visual guides for projection and texture orientation
1 Year Ago
Infer parameter types where possible
1 Year Ago
fixing several bugs improved destruction gibs on frames and foundation steps
1 Year Ago
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use Applied the same fix to smart switches as it looks like they were copy+pasted from the ElectricSwitch component
Leaderboard backup, run #6101
1 Year Ago
Log stack traces Handle badly defined GameResource more gracefully
1 Year Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
1 Year Ago
WIP cleanup after tutorial is finished
1 Year Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
1 Year Ago
Copy GUID of DofExposer from main, unsure how this got changed
1 Year Ago
Merge from main
1 Year Ago
Merge from dof_exposer_improvements
1 Year Ago
Show depth of field values on camera readout if the dof exposer is active even if the dof convar is false Change readout to "DOF=false" if dof is disabled
1 Year Ago
Added a start modal to prompt the player whether they want to start a tutorial
1 Year Ago
Fixed contacts button flickering after leaving the tutorial
1 Year Ago
Player can now end the tutorial and gets respawned back to the main island See the ignore tutorial convars option on the rust editor tool
1 Year Ago
Fix armored door not being blocked by debris
1 Year Ago
Increased number of burstcloth bones in ghost costume
1 Year Ago
Aoproxy sceneobjects are children of their parents and inherit visibility - stops them lingering when entities are hidden
1 Year Ago
Increase building block trigger of debris so that wall debris will block building of floors attached to the same point
1 Year Ago
Moved tiled rendering buffers to lightbinner, where it should belong Remove members that have long been deprecated, start adding support for structured buffer lights Move all cbuffer stuff to legacy, standard will only have structured buffer path Start implementing structured buffer lights data structure Remove all code for calculating mixed shadows, that'll be all allocated in the main light shadow function, iterate structured buffers Iterate on new lightbinner, let all shadows render through a single rendering path, disregard legacy for now
1 Year Ago
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
1 Year Ago
Increased the minimum distance between underground rail entrances
1 Year Ago
Prefab updates
1 Year Ago
Trainyard spawn improvements
1 Year Ago
Add return button, when in-game use neutral colors because cant access actual team yet
1 Year Ago
Add ColliderBoxComponent
1 Year Ago
Menu video + team tweaks
1 Year Ago
Fix not correctly rebuilding .editor.dll when recompiling dependant game dll
1 Year Ago
World Setup tweaks
1 Year Ago
GenerateRailLayout no longer ignores certain connection points, leading to intersecting rail
1 Year Ago
Try to place 2 underground rail entrances Slightly better selection of underground rail entrance placement positions
1 Year Ago
Added a final blend layer to the entrance to simulate large scale AO and dirt Some prefab tweaks
1 Year Ago
PathFinder uses better heuristic with and without diagonals
1 Year Ago
Fixed fishing village placement performance issue
1 Year Ago
cherry pick from /editor-decal-update-fix
1 Year Ago
v_mp5: use a Tag to disable run/sprint additive when needed (jump, airborne...)
1 Year Ago
Add GlobalEngineNamespace, move TypeLibrary into it so that we can access it from Sandbox.Game and Sandbox.UI
1 Year Ago
Added ProceduralMapRailSimple
1 Year Ago
Finished implementing delegate serialization For delegates implemented with an ActionJig
1 Year Ago
Reduce serialized JSON a bit
1 Year Ago
Ambient occlusion proxies made by SceneSystem instead of entity system