254,385 Commits over 3,990 Days - 2.66cph!

1 Year Ago
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1 Year Ago
merge from backpacks
1 Year Ago
Fix issues with sweetspot scanning when mounted.
1 Year Ago
Harbor 1 layout and dressing progress
1 Year Ago
Minor code fixes via LuaLS diagnostics It's mostly usage of non existent globals or function arguments Fixed a regression with env_sky + other editors inherit map values now MInor adjustments "Server" menu bar option Making those settings more visible to the average player. Also made all the options grayed out consistently with their ability to function at a given moment Don't record certain pointless convars/commands in demos Probably a lot more of these need doing Fallback menu for when menu.html doesn't exist Should also be used on x86-64 when chromium doesn't launch for whatever reason.
1 Year Ago
Show/hide models based on TC content Added doors and any other upkeeped entity to the block count
1 Year Ago
Fixed Taunt Camera making view roll permanent Not a perfect fix, but it works
1 Year Ago
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1 Year Ago
Clear cache body parts on model so that bodygroups in inspector can update properly Add material groups and body parts to their control widget value hashes so they refresh on model reload https://files.facepunch.com/layla/1b1511b1/sbox-dev_10llRRdkD3.mp4
1 Year Ago
TC upkeep timer now updated in real-time instead of periodically
1 Year Ago
Component editor Move to Components/Definition Fix calling base constructor in generated component types
1 Year Ago
Get rid of test log
1 Year Ago
Revert "Use standalone launcher by default" This reverts commit aec53d0ab776ea8f0423a68322c24ed3caf8a6d6.
1 Year Ago
Fixed re-creating NodeLibrary a bunch of times during startup
1 Year Ago
Fix calling base constructor in generated component types
1 Year Ago
Move to Components/Definition
1 Year Ago
Can drag red seek line to change the start point of the demo Show start timestamp under the seek bar Show "blue" where the player was active & "yellow" where the player was idle
1 Year Ago
Component editor
1 Year Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
1 Year Ago
Use standalone launcher by default
1 Year Ago
Fixed Input.Released being stomped by controller input Comment out DISABLE_VK_LAYER_VALVE_steam_overlay_1 for now, it was disabling SteamInput (god knows why)
1 Year Ago
Create Development Contest Terms & Conditions.txt
1 Year Ago
More links on launcher
1 Year Ago
merge packet_ordering -> full_server_demos
1 Year Ago
Add project from folder create new project
1 Year Ago
Merge from map_entity_load_fix
1 Year Ago
Fix cloud demo items not highlighting when hovering or selected
1 Year Ago
Merge from main
1 Year Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
1 Year Ago
Component editor
1 Year Ago
Cleanup upload code a bit
1 Year Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
1 Year Ago
Add PhysicsBody.AddCylinderShape and PhysicsBody.AddConeShape Add hull collider component to combine multiple hull shapes with selector (box, cone, cylinder) https://files.facepunch.com/layla/1b1511b1/sbox-dev_KwarwIJ8dm.mp4
1 Year Ago
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1 Year Ago
Move SegmentedControl over Add EditorUtility.DisplayDialog which asks a bool Pin/Remove works
1 Year Ago
1 Year Ago
Expose GetOutputExpression
1 Year Ago
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1 Year Ago
Fixed upkeep resources cost texts being too large
1 Year Ago
Warnings as errors
1 Year Ago
Fixed get component helper nodes
1 Year Ago
QtAppSystem styles, filesystem ToolFramwork2 startup, use managed qt init Launcher has project list basics Paint.Draw from url is dpi aware
1 Year Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
1 Year Ago
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1 Year Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png Fixed hotloading ComponentDefinition changes BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor Property editing mostly working Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png Generate method stubs based on component definition Implemented calling methods on generated components ActionGraphComponentTemplate Action Graph editor tweaks Fix Action Graph node pulsing being unreliable Make sure graph is saved to file on Ctrl+S when embedded in resource Create methods from inside the Action Graph editor Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4 Enter name when creating method out of nodes ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4 Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4 Can directly use component properties as node inputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_sjs44F0SQM.mp4 Fixed private [Property] not showing up in node list Menu.AddOptions() Refactor GraphView to use Menu.AddOptions TypeControlWidget now uses Menu.AddOptions too More node list tweaks Fix clearing and expanded output Double-click on an output to auto expand / hide expanded outputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_KZJs1sxKKy.mp4 Specify which members should get auto-expanded on double-click Update Facepunch.ActionGraphs, fix filtering methods for parameter safety Implement expression methods / outputs Fix invalid program involving value type inputs Rebuild component type if method or property removed Menu.AddOptions: support having headings at any depth https://files.facepunch.com/ziks/2024-02-09/devenv_mRkCi2hCHa.mp4 Node list tweaks Playing with a live value inspector on hover https://files.facepunch.com/ziks/2024-02-09/sbox-dev_0Iwj4OgIbd.mp4 Can set default values for component properties again https://files.facepunch.com/ziks/2024-02-09/sbox-dev_v4JnzXDks5.mp4 ComponentDefinition property default value hotload fixes Create properties from inputs Fix menu item ordering with headers Fully refresh component list on hotload Small Action Graph editor fixes Node library tweaks EnterNameMenu fixes Avoid re-using member names of deleted members Use aliases for types like float, int, bool WIP Update Facepunch.ActionGraphs Fix after rebase WIP simplifying after ActionGraph refactor Support custom [ClassName] when serializing type references in ActionGraph ???? Fix deserializing override methods Fix passing target Fix creating local instance nodes Fix target type in editor Re-implement embedding target in scene ActionGraphs
1 Year Ago
Ensured vendors window is closed on server change Refactored map view reset code into a single method
1 Year Ago
Fix Camera.RenderToTexture incorrect aspect when using ortho, just use ortho height, we don't use ortho width and it should be removed
1 Year Ago
1 Year Ago
DefaultSignals serialized shorthand