244,564 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Text updates
1 Year Ago
Homing launcher UI functionality
1 Year Ago
Styling changes
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from detailed_vehicle_dismount_times
1 Year Ago
Fixed scrap transport seats using boat dismount speed RHIB seats now use aquatic dismount speed Workcart and locomotive now use ground dismount speed
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from toggle_vending_machines_map
1 Year Ago
Merge from console_window_improvements
1 Year Ago
Merge from main
1 Year Ago
Fixed endless loop when running repeatcommand
1 Year Ago
Moved where the ADS UI is controlled, since view model has no knowledge of the HeldEntity
1 Year Ago
Merge from main
1 Year Ago
Adjusted ADS timings
1 Year Ago
Adjusted launcher ADS animation curve
1 Year Ago
Merge Main -> HomingMissileLauncher/ADS
1 Year Ago
MenuDll uses PackageManager2
1 Year Ago
Don't have assembly switch, just add and remove
1 Year Ago
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1 Year Ago
ui tweaks
1 Year Ago
ui_cssbox uses custom samplers for border image sboxgame/issues/issues/4054
1 Year Ago
Get rid of lightbinner_legacy completely
1 Year Ago
Fix handshake and array index not working, entity properties can't be internal!
Leaderboard backup, run #6173
1 Year Ago
Make voxel_size a float instead of enum to avoid parsing errors
1 Year Ago
Use EnvironmentMapFaceSize when rendering cubemaps to play it safe Remove cubemapfaceinfo
1 Year Ago
Remove anything unused from cubemap.h
1 Year Ago
Remove base light probe usage from light query game system, this whole system will need to be remade anyway Move base light probe from game to mapdoclib Delete env_lightprobevolume
1 Year Ago
Delete env_cubemap
1 Year Ago
Move basecubemap toolobject from game to mapdoclib
1 Year Ago
Fix basic_setup.vmap properties of combined light probe
1 Year Ago
Delete native CEnvCubemap and CEnvCubemapBox Delete native CEnvCombinedLightProbeVolume and CEnvLightProbeVolume
1 Year Ago
Use black cube for envmap if we try to calculate SH on error texture Remove ReloadTexture from scene cubemap, no longer needed
1 Year Ago
C# env_combined_light_probe_volume, this is an ugly copy paste job because of it trying to be 2 entities in one, wont matter when we get rid of them Delete lights.fgd, nothing left in here now
1 Year Ago
Add more voxel size choices
1 Year Ago
If we create light probe from managed, create a debug grid object for it
1 Year Ago
default values
1 Year Ago
env_light_probe_volume in C#
1 Year Ago
Remove minimap shit while I'm at it
1 Year Ago
Remove "build cubemaps on load" hammer shite
1 Year Ago
Create scenecubemap even if the entity doesn't have a texture, they're gonna be built on map load
1 Year Ago
Don't use RGBA32323232F unnecessarily Increase zfar
1 Year Ago
Queue scene object update job for calculating radiance SH
1 Year Ago
Don't need to include these
1 Year Ago
Move cubemap building to scenesystem
1 Year Ago
v_usp: added run/sprint additives (mp5 re-use for now)
1 Year Ago
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1 Year Ago
v_mp5/v_usp: manually synced up graph Parameters & Tags