254,394 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Fixed keycards held by other players always appearing green
1 Year Ago
1 Year Ago
Either unwapping: preserve order
1 Year Ago
Bradley guns don't hit Scientists
1 Year Ago
Hardcode a stopped/deployed state for quick testing.
1 Year Ago
Simplify BradleyAPC.SetTarget calls
1 Year Ago
Refactor set target code into a separate function so we can re-use it.
1 Year Ago
Early error when trying to open an invalid project
1 Year Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
1 Year Ago
merge from tutorial_island
1 Year Ago
Single line cleanup
1 Year Ago
Merge from main
1 Year Ago
Forgot to force add this dll
Leaderboard backup, run #9724
1 Year Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses
1 Year Ago
Added a tutorial help popup on the death screen to communicate how to respawn
1 Year Ago
Don't strip animator on the Hazmat preview suits
1 Year Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
1 Year Ago
Removed old timeline asset. Timing tweaks to cinematic
1 Year Ago
Set up prefabs with animations for all the hazmat suit skins on the store
1 Year Ago
Fixed skins getting cut off in non-square views
1 Year Ago
Expose fade to black time
1 Year Ago
Minor texture edit
1 Year Ago
Help text update
1 Year Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
1 Year Ago
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
1 Year Ago
Brutalist church progress
1 Year Ago
Merge from main
1 Year Ago
Impact decal tweaks.
1 Year Ago
Recycle times & light instance fix.
1 Year Ago
Mark new building meshes as readable = true so they work with multidraw
1 Year Ago
Properly fix hemp issue in 93017
1 Year Ago
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1 Year Ago
Collision LOD tweaks.
1 Year Ago
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
1 Year Ago
Fixed subemitter linkage
1 Year Ago
Fixed inherited rotational bug
1 Year Ago
Add `print_instanced_draw_calls` to print draw calls (including how many are batched by multidraw) Allows us to spot materials that have the wrong settings to help reduce draw calls needing to be submitted by the CPU
1 Year Ago
Merge from gnb_shadow_material_improvements -> gnb_support_new_building_skins
1 Year Ago
Launcher only launches a single instance of each project
1 Year Ago
Disable worms and grubs from hemp in tutorial
1 Year Ago
Enable instancing on building skin materials
1 Year Ago
Re-run converter on building block prefabs to convert all new building skins to instanced rendering
1 Year Ago
Merge Main -> store-ui
1 Year Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
1 Year Ago
Fix the shadow materials of a bunch of building block renderers
1 Year Ago
Add additional funcitonality to `List Shadow Materials` to fix the materials (convert all ShadowOnly materials to use "shadow" material)
1 Year Ago
Fix GNB memory leak (submitting draw calls to disabled cameras will leak memory)
1 Year Ago
Add `instantiate_test` command to test new InstantiateAsync() method
1 Year Ago
Update CurrentVersion.cs to 2022.3