244,563 Commits over 3,898 Days - 2.61cph!
Remove build cubemaps game system, don't need you anymore
Remove hammer external helper
update convolve_environment_map to latest
Leaderboard backup, run #6149
switch GameMenu to use enroller
balancing etc
more dash upgrades
balancing
fix dash shoot dir
fix shockwave backwards dmg
New Outfit Piece - Chef Shirt
Added [ThreadStatic] to staticBuffer
Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf
Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite
Move Defines to Rust.Data and rename to NetworkDefines
Update references to account for moved Defines.cs
Fixed pivot position on one of the slopes LODs
Fixed a find-and-replace mishap
Local variable basics (#9)
Created proper LODs and colliders for all 15m tall slope pieces
Added lights to their prefabs
small correction to determine if EditorCompiler
v_mp5: fixed ironsights using the wrong weightlist when reducing run/sprint additive
Call NotifyFastHotload on the correct compiler
Remove left over check from FixReferences
Some extra safety when trying to resolve members
Don't unload old assembly version on fast hotload!
v_usp: renamed "offsets" to "aim offsets" & added forwards/backwards component
Initial check-in for wall_brick_b + c + d + e tileables, blends and trims
https://files.facepunch.com/jason/1b2211b1/sbox_3e5UpJdIX0.png
https://files.facepunch.com/jason/1b2211b1/sbox_njdpmEDp6R.png
https://files.facepunch.com/jason/1b2211b1/sbox_uLYbdAsjIk.png
Remove bMixed from LightEntry, it's complete bullshit, let static lights render only dynamic objects when doing shadows
Unified shadow casting, map indexed lights so we can fetch them easily and without needing to order sequentially, remove more deprecated stuff
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
When generating rail layout, ensure one rail connects "left" and the other one "right"
Added monument topology to train tunnel entrance (only the test prefab)
Build client to staging branch
Build server to staging branch
Add tests
Unit test PackageLoader2 fast hotloading, regular
GenerateRailLayout uses higher PushMultiplier
Make StartScreen inside EditorMainWindow, instead of going through an event
Fix text gradients 🤦♂️
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Fixed train tunnel entrance overlap with monuments
Do not call GM:EntityRemoved and ENT:OnRemove during full updates
garrysmod-issues/issues/4675
Allow GM:OnPhysgunFreeze to be ran on non vphysics entities
The 2nd argument ( physobj ) will be NULL
world clicker panels FOV adjustment
Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well
Output dependency test (#4)
Find which outputs are always available to which nodes
Validation: check if linked outputs are available (#4)
Dunno how this got corrupted
Latest master compiled DXC now that bugs are fixed
Minor HLSL2021 fix catching bad for loop scope
Unload vfx dll at very end of vfxcompile
Use -fvk-invert-y on geometry shaders too, works as expected on core shaders so "fix" it in objecthighlight shader
Don't do these Pix events under Vulkan, incomprehensible
Use Program.cs instead of GameMenu.razor
GameMenu games can have a Main method instead of a menu
Add PackageLoader2.
- Doesn't have TypeLibrary inside
- Wraps HotloadManager
- Clear separation between loading the assembly and loading into typelibrary etc
- only used by Tools + GameMenu right now
- I broke fast hotload
Round the chunks in Graphics.Draw so when drawing Triangles they don't end up hanging over the chunk boundary
Add Draw.SolidTriangle
Enable fast hotload again
Fix keyword-based transform origin values
Don't hide EditorMainWindow on startup if there isn't a StartScreen
e.g. if tools fail to compile
Lettters -> letters (sboxgame/issues/issues/4030)
Merge from /main/deckard-render
Removing PlaceMonumentsRailside from World Setup prefab
Increased GenerateRailLayout push multiplier
Trainyard is now placed together with the other large monuments
Added to main camera (disabled by default)
compound murals current work in progress backup
Reduce serialized link info