127,657 Commits over 4,109 Days - 1.29cph!
worldmodeloutline osx fixes
Reapplying fix for missing camera script warning
Fixed hair colour not applied on armpit, pubic or eyebrow
Mining quarry wooden watchtower
Fixed the occasional gaps between roads and terrain
Fixed terrain sometimes peaking through roads
Improved transition from procedural roads to monument roads
More work on animal behaviour.
Improved mesh generation and terrain adjustments for roads and rivers
Split river and road terrain adjustments into their own procedural components
Same thing for power lines
Added terrain anchors to power line pylons for better placement
Ice lakes are placed after monuments so they don't occupy half the arctic biome
Better solution to prevent flooded roads
Tiny road layout optimization
Changed procedural road to asphalt
Tweaked road width
Changed roadside splat to gravel
Tweaked path splat and topology blending
Roads use biome tint of gravel splat
Added some grass clutter to procedural roads
Stuff on roadsides / powerline pylons check their terrain anchors
Tweaked gravel arid biome tint
Work on animal behaviour.
Merge from building_system_3