157,354 Commits over 4,536 Days - 1.45cph!

5 Years Ago
█ ▆▄ ▄▊▉▊▄ ▇█▍ ▆▋▅▅ ▆▍█ ▇▍▋█▋▍ ▍▍▊▅▋ ▌▋▊▋▌▉█ ▍▆▇▇ ▍▊▄▉▍▅▊▌▉ ▅▆▄▋▌▅▍█ ▄▄▋ ▌▉▆▉▊▇▉ ▌▉ ▋▇▋▅▍ ▍▅█▅▄▋▇ ▌▉▉▉▋▌▌▋
5 Years Ago
Better rail ring / road ring corner postprocessing
5 Years Ago
Fixed cliffs sometimes overlapping rail
5 Years Ago
merge from main
5 Years Ago
some cleanup and tests removal
5 Years Ago
Path meshes can use terrain normal for certain vertices by specifying vertex alpha (100% = terrain normal, 0% = mesh normal)
5 Years Ago
Hot air balloon implements GetLocalVelocityServer and GetAngularVelocityServer (fixes projectile rejects when moving fast)
5 Years Ago
merge from dog_tags
5 Years Ago
tags icons, sounds, manifest
5 Years Ago
tags .items and wm setup
5 Years Ago
Merge from main
5 Years Ago
procgen railroad track painted with vertex alpha on its edges - to be used for terrain normal capture
5 Years Ago
Enable first person with arms and disable the look threshold while ziplining
5 Years Ago
Add the ability for ziplines to route through multiple destination points, via specially marked chain destinations Added chain destination points to non pylon powerlines so a zipline can transit through a non platform pylon before landing at another platform Refactored saving and loading
5 Years Ago
Now playing couple and uncouple sounds
5 Years Ago
IK hand tweaks
5 Years Ago
Make speed ease in respect the mount animation
5 Years Ago
Merge from zipline_mountable
5 Years Ago
Only show uncouple interaction when coupled
5 Years Ago
When a user uncouple a train, let it uncouple, and don't recouple it unless it moves away and back again
5 Years Ago
Add usePoseTransition bool to player animator (set to true when mounting a zipline) Restore old Walk->sitOnChair transition, use that if usePoseTransition is false This allows for the zipline mount transition to happen but for no transition to happen at all for non zipline mountables
5 Years Ago
Zipline now takes 3s to get to top speed Slightly increased top speed
5 Years Ago
Set up temp train bounds and hurt triggers correctly
5 Years Ago
Add PathSequence component for proc gen that allows for limits to be set on how often a prefab can placed in a path Added component to Powerline platforms so that two non-platform pylons have to be placed between each platform
5 Years Ago
Refactored all the coupling code. Improving decoupling
5 Years Ago
Fishing villages lighting and bounce lights
5 Years Ago
More south of river area.
5 Years Ago
River bank improvements & surroundings
5 Years Ago
player animator transition state test
5 Years Ago
player idle to zipline transition anim
5 Years Ago
South of river finalization WIP
5 Years Ago
More improvements for rail terrain adjustment
5 Years Ago
Made the custom normals point up on a wider portion of the gravel on track
5 Years Ago
Better rail terrain adjustment
5 Years Ago
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
5 Years Ago
Fixed several things spawning partially on rails
5 Years Ago
Compile fix
5 Years Ago
Merge from powerline_ziplines
5 Years Ago
Add a hidden option to PowerLineConnectionHelper that allows powerline platforms to connect power lines to non platform pylons
5 Years Ago
Fixed decals switching back to the default decal after being pooled
5 Years Ago
Don't allow spraying until deploy animation finishes
5 Years Ago
Fixed train coupling flag conflicting with engine starting flag. Plus changes to the coupling visuals prefabs.
5 Years Ago
Remove unneeded bools
5 Years Ago
Remove more duplicated powerline scripts
5 Years Ago
Reapply spray LODs (subtract 69570)
5 Years Ago
▋ █▋▍▊▍▍▌ ▆█▄ ▄▌▋▋▅ ▊▌▄▋▉▉
5 Years Ago
▅ ▅▄▋▅▄ ▉▇▅▄▇ ▆▅▅▄█▆▆▄ ▇█▆ ▍▍▌ ▌▍▌▋ ▌▇▆▇▌ ▊▄ ▄▇ ▆▉▉█▊▊▄▌▋▍▉▍▍▉ ▇▌▉▍ ▅▄▌▆▅▊▉▇▋ ▄▍▇▉ ▍█▌▍ ▉▋▍ ▊▇▍ ▄▄▄▇ ▌▌ ▋▌█▆▋▌▍
5 Years Ago
▄ ▋█▄ ▉ ▄▍▇▅▅ █▄▊▄█ █▌▆▌▆ ▇▇ ▊▆▄ ▋▄▍▉ ▇▇▅▅▊▌▋█ ▍▍▄█▆▄▋▌▋▄▋▋▌ ▄▍▉ ▅▍▊ ▅▆▍▌▄ ▄▋▌ ▋▇▍▄ ▅▋▄▍▇▌▌▅ ▆▌▇▇▊ ▆▅▊▇█▉▍▊▅▉ ▅▍▄ ▍▇▉▆▍▉▌▍▊ ▄▌▄ ▊▋▇▋█▇▍ ▊▅▋▌ ▄█▇▋ ▄▇ ▄▅▌▍▆ ▌█▊▄▌▌█ ▊▊ ▅▌▆ ▋▌ ▉▌ ▋▆▆▇▍▆
5 Years Ago
█ ▍▇█▅ █▊▌▌▄▆▊▊█▇▊ ▊█▋▄▍ ▉▄ ▅▋▋ █▄▋ ▍▆▇▌