241,639 Commits over 3,867 Days - 2.60cph!

10 Years Ago
added docs for Text.cs
10 Years Ago
added docs for Sprite.cs
10 Years Ago
untracked Pngcs meta file
10 Years Ago
added docs to Entity.cs
10 Years Ago
Post-build deployment, GUID: 92e56501-5baa-4098-bfbc-d89f45cb76db
10 Years Ago
Documentation updated during building of 07524641916d77bab05cb08a2a9e3ca370a00e20.
10 Years Ago
Documentation updated during building of 07524641916d77bab05cb08a2a9e3ca370a00e20.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
added docs to Stage.cs
10 Years Ago
- Updated TOD - Added a DOF control script to FilmCamera prefab - Tweaked SkyDome settings to hog CPU less - Moved some utility scripts around
10 Years Ago
Reworking bootstrapping.
10 Years Ago
Reworking bootstrapping.
10 Years Ago
Some placeholder building component icons
10 Years Ago
Fixed error getting missing translations Deleted missing prefabs in TestLevel Updated engine phrases
10 Years Ago
Merged pie menu branch into construction2
10 Years Ago
Merged with trunk
10 Years Ago
Merged with trunk
10 Years Ago
Added in-engine translation class Made PieMenu replace Context Menu Fixed Icon Updating Fixed Item phrase updating Stripped HTML context menu
10 Years Ago
Eagle source
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
doc test
10 Years Ago
untracked Pngcs meta file
10 Years Ago
Fix for build error.
10 Years Ago
- Added some utility animation controller scripts for filming - Tweaked shot 1 paths - Added Eagle asset and animations
10 Years Ago
idle / holster / deploy animations for the view model fishing rod
10 Years Ago
Updated vm source anims
10 Years Ago
Simplifying a lot of stuff. Need to simplyfy the bootstapper now and add some testing stuff for quick iteration.
10 Years Ago
tweaked bolt rifle vm deploy anim
10 Years Ago
Post-build deployment, GUID: eaafb7ce-ad34-445b-8acf-5c3f680b74c4
10 Years Ago
Documentation updated during building of bd635c79691e1db983285e72c499aa056208b1e5.
10 Years Ago
Documentation updated during building of bd635c79691e1db983285e72c499aa056208b1e5.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Temporary fix for error caused by packaging a C# game more than once (it was deleting a loaded assembly).
10 Years Ago
C# games can now be packaged from within the BBDK.
10 Years Ago
Some improved C# error and warning reporting, and hovering over lines in the console stops them from disappearing.
10 Years Ago
tweaked rock vm anims
10 Years Ago
C# games can now be loaded directly from their source code in the BBDK.
10 Years Ago
Added mesh position offset to grass system
10 Years Ago
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets) Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
10 Years Ago
tweaked hammer vm anims
10 Years Ago
Added tool cupboard Added player flags
10 Years Ago
Fixed Water shader
10 Years Ago
Post-build deployment, GUID: d7f00379-3131-4d1c-bbf4-89b121fd1ea0
10 Years Ago
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
10 Years Ago
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
10 Years Ago
Added some example docs.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Finished reorganising docs.
10 Years Ago
Finished reorganising docs.
10 Years Ago
Post-build deployment, GUID: 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854