193,692 Commits over 4,079 Days - 1.98cph!

53 Days Ago
Fix arrow effects not turning back on after network load
53 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
53 Days Ago
jungle security gate
53 Days Ago
Merge from main
53 Days Ago
Merge from blowpipe
53 Days Ago
Manifest
53 Days Ago
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53 Days Ago
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53 Days Ago
Merge from main
53 Days Ago
merge from fix_item_ownership_filtering -> main
53 Days Ago
merge from copy_paste_clientside_fixes -> main
53 Days Ago
merge from fix_typecache_generic_name -> main
53 Days Ago
merge from persist_teas -> softcore_update
53 Days Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore
53 Days Ago
Merge from blowpipe
53 Days Ago
Merge: from item_allocs - Fixes BufferList not able to sort when it's not full - removes some from Item.MoveToContainer Tests: moved and stacked items in the inventory while checking profiler
53 Days Ago
Optim: remove allocations from Item.MoveToContainer Unity profiling showed an allocation inside it's sort impl, but I haven't seen it on server snapshots - will clean up if it is there Tests: got a bunch of wood in separate stacks and stacked it via right click from belt to inv. Checked profiler to confirm expected allocations are gone.
53 Days Ago
Bugfix: BufferList can handle sorting subrange Tests: moved items around in inventory(future cl)
53 Days Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
53 Days Ago
Fixed killfeed names regression
53 Days Ago
Fixed killfeed names regression
53 Days Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
53 Days Ago
Updated descriptions for all weapons. Fixed typo on bread, and extra word on egg.
53 Days Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
53 Days Ago
Initial setup of player modifier limits: Removed junk test data. Added radiation dart limits: max 5 applications via dart.
53 Days Ago
updated override controllers
53 Days Ago
Default modifier counts for when no limits are specified.
53 Days Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
53 Days Ago
set up sound anim events for various weapons
53 Days Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
53 Days Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
53 Days Ago
Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
53 Days Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
53 Days Ago
Clean: remove profiling hack Tests: none, trivial change
53 Days Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
53 Days Ago
Added poolable component to missed prefabs
53 Days Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
53 Days Ago
Fixed duplicate StringID on added loadouts
53 Days Ago
53 Days Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
53 Days Ago
relinked prefabs to skinnables
53 Days Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
53 Days Ago
initial texturing pass on the radiation dart viewmodel
53 Days Ago
Merge from jungle_update
53 Days Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
53 Days Ago
Merge from jungle_update (contains protocol change)
53 Days Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
53 Days Ago
ladder volumes in prefabs for bamboo ladders
53 Days Ago
Restore crossbow_arrow_fix
53 Days Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching