200,445 Commits over 4,140 Days - 2.02cph!
- Minimap works again with new room culling
Fixed a movement issue introduced by the previous change to player movement on moving props
Focus shot now has it's own entry in shot power table
Updated lob for Igor to work with new system
FOR FUCK SAKE asteroid flow with mixed tileset
FOR FUCK SAKE material
FOR FUCK SAKE factory tile fix shadow leak
FOR FUCK SAKE change shadow distancefor shadow leaks
!A wip exterior panel
Removed lighthouse foundations 1 and 2
Tweaked lighthouse spawn rule
Padding parameter for monument terrain placement
Radtown 3 terrain adjustment tweak
Automated Linux DS Build #74
Automated Linux Build #75
Automated Windows Build #75
- Added auto update/refresh for biome data on the world debug panel
- WIP outdoor building proxy stuff
- More WIP level culling
- Disabled controller rumble in editor again
Automated Linux DS Build #75
Don't spawn players on decor topology
new underwater world effects.
revamped snow effect.
- Refactored, optimised new room culling code
- Outdoor/indoor lighting toggling now works with new room culling system again
Tweaked default salt calculation
Prefab mountain scale adjustments
Powerplant splat painting backup
wip animations and rigging
Monument terrain placement supports negative padding
Satellite dish terrain adjustment improvements
Fixed missing linux config
unhooked bubble sound from underwater FX
finally found that sweet spot for the terrain-rock blend material, yay
military_tunnel_1 splat painting backup
Stealing some rock tints from HapisIsland since those suck a bit less
- Stats debug cleanup, added stat value edit thing
- Fixed Safety having max value of 0
Field rock splat modifier tweaks
- Effects debug : can now add remove effects on selected unit
- Trigger editors nested in EffectSettings
- Made StatMeasurementDrawer less shit
Rock material parameter blending fix
- TriggerSettingsEditor tweak
Centralised place to Instantiate GameObjects (for better debugging/tracking)
military_tunnel_1 splat painting backup
Enabled range for shot power
Tweaked Igor / Mavis config
Fixed anim looping bug on idle
Exclude monuments from auto-cliff-splatting
Static mining quarry entity bounds
Terrain alpha distance cutoff tweak
- rough barricade ability test