198,646 Commits over 4,140 Days - 2.00cph!

bot
9 Years Ago
Automated OSX Build
9 Years Ago
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9 Years Ago
Added some IsNetworked checks to stop character moving at double speed in CLIENT+SERVER mode
9 Years Ago
not sure why this changed, if the wolf was broken this might fix it
bot
9 Years Ago
Automated Linux DS Build #434
9 Years Ago
Capped the max number of inputs going to the server into a 1 second window.
bot
9 Years Ago
Automated Windows Build #434
9 Years Ago
Replaced byte IDs with ushort IDs. We were always living on the edge a bit with only a 128 (half the size of byte) allowance to determine ID ordering.
9 Years Ago
Updated SourceSDK content
9 Years Ago
Just some basic built-in network emulation
bot
9 Years Ago
Automated Linux DS Build #433
bot
9 Years Ago
Automated Windows Build #433
9 Years Ago
Decoupling simulation and adding input redundancy to guarantee delivery.
9 Years Ago
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bot
9 Years Ago
Automated Windows Build #432
9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #431
bot
9 Years Ago
Automated Windows Build #431
bot
9 Years Ago
Automated Linux DS Build #430
bot
9 Years Ago
Automated Windows Build #430
bot
9 Years Ago
Automated OSX Build #430
bot
9 Years Ago
Automated Linux Build #430
9 Years Ago
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9 Years Ago
More container/inv work, protobuf. Inv debug.
9 Years Ago
9 Years Ago
9 Years Ago
Item containers/inventory basics and some bugs
9 Years Ago
Corpse decay/dispenable tweaks
9 Years Ago
Human corpses provide raw meat
9 Years Ago
random junk
9 Years Ago
Radial menu buttons default to hover state
9 Years Ago
Fixed un-restricted entity selection causing some weird bugs in editor Radial menu puts UI in modal state while active Radial menu is now closed by any clicks outside it
9 Years Ago
Fixed long standing bug in BehaviourPlanSettingsEditor that caused the ActionChain reorderable list drawer to stop displaying after Unity compile
9 Years Ago
Refactoring UIScreen management
9 Years Ago
Fixed toggling the menu UI also toggling the game UI incorrectly... Fixed UIManger modal state management coroutine to only wait for a frame when setting the value to false Removed "IsModal" from UIScreen, because it was a hack and we don't need it anymore (i think)
9 Years Ago
few tweaks to input stuff
9 Years Ago
Updated inventory Added reward panel Fixed mesh colliders Lerped scale speeds
9 Years Ago
Player logging settings Re-enabled pre-placed animal dens on island1
9 Years Ago
Fixed NRE related to weather/windzone in WorldManager init when playing island1 Fixed tribe start not working on island1 Fixed EntityView.Awake making calls to the WorldManager singleton, which it should not. EntityView.Awake overrides in ItemView, ResourceView etc
9 Years Ago
more ivy models building allowed guide models and prefabs
9 Years Ago
progress backup
9 Years Ago
More
9 Years Ago
Condition.CandSendCollaborationRequest and Unit.Collaborations.CanSendRequest(target) now return false if the Unit has any pending, accepted or synced requests Social - Collaborations AI module is re-enabled
9 Years Ago
Lots of Socials related conditions cleanup and improvements. People breed again!
9 Years Ago
More
9 Years Ago
Refactor
9 Years Ago
Fixed Action.CreateSocial destroying socials when the target's invitation was selected!
9 Years Ago
Action.CreateSocial breaks if CanSendInvitation fails on the target, to avoid two Agents trying to create a social with each other Action.CreateSocial can secify whether to Destroy the social if the invitation sent to target was declined Added MaxInactiveLifetime to SocialSettings Breeding socials will destroy if their first invitation is declined
9 Years Ago
More
9 Years Ago
Fixed UnitPortraitWidget not showing up until you've deselected a Unit once (BEFORE-535)