198,646 Commits over 4,140 Days - 2.00cph!

9 Years Ago
updated human torso mask so the flipping spears should work when throwing and walking
9 Years Ago
Debug selection restrction is stored in EditorPrefs
9 Years Ago
Fixed NRE in DebugToolsObject Data save
9 Years Ago
wolf root motion attack
9 Years Ago
More refactor
9 Years Ago
Refactor
9 Years Ago
latest art
9 Years Ago
in combat has an addive animation to make animals look scary
9 Years Ago
Got sick of typing "connect". Press Ctrl-C (enabled in editor only) to connect right away from the boot screen.
9 Years Ago
General clean up
9 Years Ago
Proxy players now in and interpolating. Used the nice variable-delay interpolation that I wrote for the vehicles, so they'll always be just behind your latency and no more or less.
9 Years Ago
Fixed RequestCollaboration sending the wrong ability plans to each unit Lots of collaboration data design tweaks Fixed DSE debug NRE related to evaluating Social roles
9 Years Ago
Moved visuals to clients only, with a gizmo on server to see them if desired.
9 Years Ago
Tweaks
9 Years Ago
Debug overlay tweaks, can now show info for all units, not just selected or player tribe
9 Years Ago
SocialParticipants no longer have a state, as it was useless and over-complicating lots of the API SocialParticipants are only created once a SocialInvitation has been Accepted
9 Years Ago
DebugToolsObject tweak
9 Years Ago
Proxy players don't have character colliders anymore. Creating proxy script correctly. Changed hidden_changes file back - didn't mean to commit my local hidden changes.
9 Years Ago
SpawnDistrubtion raycast/ground height fix to make things spawn properly on top of layers other than Ground. Refactoring Socials to have a similar API to Collaborations, as well as better recording keeping with Invitations.
9 Years Ago
Moved some EntityView stuff into Awake
9 Years Ago
Initial implementation of building placement collision checking
9 Years Ago
Absorb update 9/22/16
9 Years Ago
progress backup
9 Years Ago
created new hex pieces, new flipped hex 6 plus same variant for bridge and tunnel. created new city with 3 distinct segments
9 Years Ago
Stubbed inventory manager
9 Years Ago
tags changed on atmos 27
9 Years Ago
new negative atmos piece
9 Years Ago
improved the getting hit anims
9 Years Ago
Fixed bad AnimatorParameterHolder data in Unit.CombatParameters, shitty drawer
9 Years Ago
made human ouches work in the controller and stopped attacks from playing on torso while the unit is rolling
9 Years Ago
progress backup
9 Years Ago
Looking at buffering inputs.
9 Years Ago
Workaround for ssao/blur shader opengl compilation error
9 Years Ago
More item stuff, protobuf
9 Years Ago
Started updating player input.
9 Years Ago
Added attacking AI module to all Units with Combat-Offensive module
9 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
9 Years Ago
Merge from dungeone, broken up lighthouse railing
9 Years Ago
Fix for near/viewmodel ssao color bleeding
9 Years Ago
More
9 Years Ago
missed the vital file from the last checkin
9 Years Ago
bear is now part action hero
9 Years Ago
protocol++
9 Years Ago
Possible fix for effects on game start
9 Years Ago
Lighthouse, broken up railing on the top floor.
9 Years Ago
Fixed water system perf on riverless maps
9 Years Ago
Data fixes
9 Years Ago
Combat hit stuff moved around
9 Years Ago
Fixed NREs
9 Years Ago
BaseEntity.InitializeComponents manually inits Stats first