225,850 Commits over 3,714 Days - 2.53cph!
Fixed DOF not being reset when leaving session and starting new
Base UIWidget animator support, validation & debug warnings when missing required triggers
Weather tweaks
adding more buttons to the editor tree script and updating the oak tree with lods
Re adding mushroom changes
Allow forward declaration for native types to be changed to struct
Another stab at fixing player/animal motion blur popping when swapping LODs (less costly)
Removed mushroom changes.
More validation.
Replaced a bunch of conditions that used to have a blackboard mode with the target version and appropriate target modes.
Tooltip coding backup. Welp.
Item category shit.
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement)
Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
Other biome flower tweaks
Added convar to alter Navmesh Obstacle behaviour.
Fixed camera profile not being reset to default after entering a edit session and then starting a new game session from the menu
Clean up recently touched files
Validation improvements related to enforcing ValidTargets
Animals should die less on spawn during server startup (if at all).
remove unused locals (#1382)
fixed issue with ai spinning when trying to strafe
Removed CanTargetSelf and RequiresTarget bools.
Tooltips can now be marked as important
Workshop upload progress now stays visible while uploading
wip environment
getting latest
tweak some shaders
Candy cane club lowpoly and textures
Updated TTT gamemode to the latest version.
Enable ScenarioEditor in standalone builds
Support for multiple ';' separated parents for database queries
Fixed particle shader compilation errors
Forum/Thread subscriptions
New emails
Alert email fix
Added configurable intermediate format for PostProcessLayer
Fixed player preview background
Primitive lootbox fbx/materials/prefab/gibs/textures
TTT: Replace use of 'wepswitch' command with input.SelectWeapon (#1388)
Added more stuff to plugins project
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tutorial squad change.
more tutorial.
Tweaked NPC attack offsets.
Dormant agency for NPCs support Dynamic Navmesh.
Entity Query has special grid for player queries.
Custom navmesh terrain mesh now respect nav_wait.
Cleared some gc from AI systems.