225,850 Commits over 3,714 Days - 2.53cph!

7 Years Ago
Fixed DOF not being reset when leaving session and starting new Base UIWidget animator support, validation & debug warnings when missing required triggers Weather tweaks
7 Years Ago
missing files
7 Years Ago
adding more buttons to the editor tree script and updating the oak tree with lods
7 Years Ago
merge from main
7 Years Ago
Re adding mushroom changes
7 Years Ago
Merging flower updates
7 Years Ago
Allow forward declaration for native types to be changed to struct
7 Years Ago
Another stab at fixing player/animal motion blur popping when swapping LODs (less costly)
7 Years Ago
Removed mushroom changes.
7 Years Ago
More validation. Replaced a bunch of conditions that used to have a blackboard mode with the target version and appropriate target modes.
7 Years Ago
tree minigame fixes
7 Years Ago
Tooltip coding backup. Welp. Item category shit.
7 Years Ago
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement) Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
7 Years Ago
Other biome flower tweaks
7 Years Ago
Added convar to alter Navmesh Obstacle behaviour.
7 Years Ago
merged from main
7 Years Ago
Styles
7 Years Ago
Fixed camera profile not being reset to default after entering a edit session and then starting a new game session from the menu
7 Years Ago
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7 Years Ago
Clean up recently touched files
7 Years Ago
Validation improvements related to enforcing ValidTargets
7 Years Ago
Animals should die less on spawn during server startup (if at all).
7 Years Ago
remove unused locals (#1382)
7 Years Ago
fixed issue with ai spinning when trying to strafe
7 Years Ago
Removed CanTargetSelf and RequiresTarget bools.
7 Years Ago
Tooltips can now be marked as important Workshop upload progress now stays visible while uploading
7 Years Ago
typo fixes
7 Years Ago
wip environment getting latest tweak some shaders
7 Years Ago
Candy cane club lowpoly and textures
7 Years Ago
more
7 Years Ago
admire anim source
7 Years Ago
Updated TTT gamemode to the latest version.
7 Years Ago
Enable ScenarioEditor in standalone builds
7 Years Ago
Support for multiple ';' separated parents for database queries
7 Years Ago
Fixed particle shader compilation errors
7 Years Ago
Forum/Thread subscriptions New emails Alert email fix
7 Years Ago
Added configurable intermediate format for PostProcessLayer Fixed player preview background
7 Years Ago
Latest Data
7 Years Ago
EAC Link update
7 Years Ago
Primitive lootbox fbx/materials/prefab/gibs/textures
7 Years Ago
TTT: Replace use of 'wepswitch' command with input.SelectWeapon (#1388)
7 Years Ago
Added more stuff to plugins project
7 Years Ago
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7 Years Ago
cleanup
7 Years Ago
tutorial squad change. more tutorial.
7 Years Ago
A bit more NPC tweaks.
7 Years Ago
Tweaked NPC attack offsets.
7 Years Ago
Planter typo fix Phrases
7 Years Ago
New ship - the Minnow
7 Years Ago
Dormant agency for NPCs support Dynamic Navmesh. Entity Query has special grid for player queries. Custom navmesh terrain mesh now respect nav_wait. Cleared some gc from AI systems.