198,617 Commits over 4,140 Days - 2.00cph!

9 Years Ago
UnitView/HumanView Update & LateUpdate animation code is gated by TimeManager.GameSpeed Unit effects UI widget stuff More camera dampening fuckery
9 Years Ago
Cam/crosshair change
9 Years Ago
Socials should break now if an invitation is declined and there's only one participant in the social (eg. it's creator).
9 Years Ago
set grab damping to 10 to match move damping stop acceleration when dragging and releasing before reached the target
9 Years Ago
Updated truck painting, no longer uses pixel arrays because they are lame
9 Years Ago
Unit effects UI widget animations
9 Years Ago
More camera fiddling
9 Years Ago
More camera jiggling
9 Years Ago
FixedUpdate camera test
9 Years Ago
Split vehicle interface out into a separate partial class to match this project's coding style
9 Years Ago
Added clientside init for NetworkEntities, enables colliders if present.
9 Years Ago
Warning killing spree
9 Years Ago
Got my fancier test map back
9 Years Ago
Project version update
9 Years Ago
Herd fleeing fixes and tweaks
9 Years Ago
Added some stuff for herd fleeing
9 Years Ago
Fixed KnowledgeOverlayWidget not actually filtering out entities that are beyond the max visible distance for the UI to display
9 Years Ago
BestUnitToFormCollectionSelector refactor Added UnitInCollection Condition Animal-HerdMovement AI module tweaks
9 Years Ago
Debug tools senses overlay improvements
9 Years Ago
supressing errors
9 Years Ago
Cave roots and ivy: texture set/material
9 Years Ago
backup/progress
9 Years Ago
Added debug log for selected unit when SetDestination breaks due to GetDestination failing
9 Years Ago
Fixed debug tools window sometimes not picking up player selection
9 Years Ago
PlayerController now deals with Knowledge Overlay UI elements via IInteractable
9 Years Ago
nuke
9 Years Ago
Merged with networkupdates.
9 Years Ago
Fixed KnowledgeOverlayWidget labels not being properly scaled during init
9 Years Ago
Entity.Stats.ApplySkillGain only logs to console when the unit is selected for debug
9 Years Ago
Cleaner up GameManager GUI bootstrap when playing directly from a game scene in the editor
9 Years Ago
Movement effect icons
9 Years Ago
Effects UI exposure pass
9 Years Ago
Enable Projectile before we fire it Debug fuckery
9 Years Ago
Projectile uses deltaTime for elapsed time again
9 Years Ago
Let declined be declined, not accepted (bugfix).
9 Years Ago
Projectile cleanup, disabled until use, component check in Combat.PerformRangedAttack
9 Years Ago
Shader variant again
9 Years Ago
IntVector2 multiplication floors now, this should prevent out of range errors
9 Years Ago
9 Years Ago
island4 no longer in build list, since it runs like dick
9 Years Ago
Spawn tweaks
9 Years Ago
Lighthouse collision fixes
9 Years Ago
Fixed surface dimensions mismatch error when resizing viewport
9 Years Ago
Added lighthouse LODs
9 Years Ago
Added destruction handling to stuff.
9 Years Ago
Fixed an editor bug where debug utility would always steal application focus when selecting a Unit
9 Years Ago
Portait widget background tweak
9 Years Ago
Portait camera post + lighting tweaks People can only hug other humans, not items, buildings etc. UIWidgets reset tweener states on Awake Shader variants Hug doesn't randomise wait Hug has a GoTo (Distance 1) action in the chain (might break shit) Unity 5.4.1 StatManipulator as Definitions boilerplate
9 Years Ago
Debug stuff in network
9 Years Ago
Added new paint test project