224,846 Commits over 3,714 Days - 2.52cph!

7 Years Ago
More Save/Load stuff
7 Years Ago
multiple player guns at once fixed error with player gun physics force
7 Years Ago
WIP Save/Load logic refactor Breaking everything
7 Years Ago
- AutoDestroy now destroys NetworkEntites correctly - Added AutoDestroyEmptyContainer, and empty loot containers now auto-destruct early - If a player is interacting with the loot container that gets destroyed, the UI for it is now closed correctly
7 Years Ago
Room placement improvements
7 Years Ago
Let gang visual sets be set correcting in combined CLIENT+SERVER mode, for easier testing.
7 Years Ago
Unit now stores a UnitDeathReason + UnitKilledBySettings to store how a unit died and what killed it Those two fields + the death time are now persisted
7 Years Ago
Made testmap_smaller even smaller. Maximise loading time when testing.
7 Years Ago
Gold coin currency into loot tables. Cleanup.
7 Years Ago
Unit Detail View tab no longer shows what the unit is feeling if they are dead, instead shows the "Dead for x hours" text we use on the toooltip
7 Years Ago
timer show timer option
7 Years Ago
Fixed carried units appearing in a units portrait view
7 Years Ago
Various
7 Years Ago
Mission arrow scale adjustments
7 Years Ago
Tabbing to an unselectable unit will now skip to the next selectable unit rather than stopping
7 Years Ago
Fixed some exceptions that could be thrown when an entire tribe of humans was killed Added a Health Bonus to the Fight (Human) goal to try and stop healthy units fleeing so much Added a "Hold Ground" goal plan to the Fight (Human) goal that does nothing - this hopefully keeps units from not having any valid offensive goals and falling back into defensive/fleeing (trying to stop the attack once and then run away combat pattern) - there might a better way to handle this, but it seems to be effective Fixed units repeatedly trying to Return to Territory while they are already in their territory
7 Years Ago
Map grid returns
7 Years Ago
Better gang visual set assignment
7 Years Ago
leaderboard times show extra decimal places when needed time doesnt show unnecessary trailing zeroes
7 Years Ago
Fixed terminal purchases not deducting cash
7 Years Ago
more WIP Ui rework
7 Years Ago
Cleaned up the setting of combat abilities and weapons in Combat. We now only consider weapons equipped in the right hand to be useable.
7 Years Ago
Savas Loot tweaks Savas added north and south recycler Savas exploit fix Savas monuments are now marked on the map
7 Years Ago
Iceberg/icesheet LOD, COL and prefabs Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
7 Years Ago
Various
7 Years Ago
garage door sound fixes
7 Years Ago
minor melee fixes for npcs
7 Years Ago
Improvements to autonomous corpse gathering / butchering. Added categories to most target filters.
7 Years Ago
More NPC wip
7 Years Ago
Merged from main
7 Years Ago
More NPC wip
7 Years Ago
powerup wobble powerup display text increased powerup moves to bottom of display show powerup level better font, etc
7 Years Ago
Scene stuff
7 Years Ago
Item icon improvements.
7 Years Ago
Worldmodels for all gems.
7 Years Ago
Rubies, emeralds, diamonds, sapphires; items, icons, loot tables.
7 Years Ago
fix ui anchor for resolution
7 Years Ago
update WIP squad editor UI rework adding alpha raycaster plugin adding ui button texture for alpha raycast adding font material
7 Years Ago
Input changes
7 Years Ago
Make testbox_hunting great again. Added testbox game mode to test stuff without losing the game. People should now actually pick up corpses and drop them by the fire.
7 Years Ago
Iceberg LOD and COL
7 Years Ago
Gems Monument hud stuff Sound stuff Random tweaks
7 Years Ago
Human Defensive module only disabled if unit is selected and has a player target
7 Years Ago
Removed player commanded hunt desire creation ability because it sucks
7 Years Ago
Attacking now attacks the current combat target rather than setting it. Human Defensive module won't run if there is a player commanded target.
7 Years Ago
Removed some rally related assets
7 Years Ago
Remove RallyGroup action (pending refactor of how we handle this kind of group based command) Fixed AI module editor not allowing conditions of certain types to be added to the DSE
7 Years Ago
Generated names are now owned by EntityManager so that the pool of names is used for all humans, not just the player tribe.
7 Years Ago
data save
7 Years Ago
EAC SDK update