223,825 Commits over 3,684 Days - 2.53cph!
WIP arena setup and placeholdermesh/mat etc
(warning merge from hell)
SMAA fixes.
Player renderer fix.
Various other things.
Spawn populations editor fix
Build fix
Objectives UI can be collapsed
new oak tree model
new fern
upgrading foliage,bush/grass/ferns to work with foliage shader
Adjustable grid snap sizes. Block selection with bounding box calculation.
Delete selectables
lighting added to dark male textures
eye's made glossier, but less spec
more modules, can now move while throw aiming, some climbing adjustments
got rid of ready throw montage and just have it go into strafe movment
when aiming, also slowed down walk speed while throw aiming
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Disabled map camera transitions pending refactor
Properly added shuffleplayerseed so it doesn't disappear when running codegen
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
Cached expression returns types are now explicitly generated
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UI Scaling fixes for clarity.
Better handling for uncached expressions
Objectives console commands fixes
Fixed possible infinite loop
Updated Facepunch.ExpressionStrings
Added bool ExpressionConverter.AllowCompilation
Command validation, cleanup
Objectives console commands
SimpleConsole warns you when a method with the ConComd attribute is not valid
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Phone, probably broke but need build to test it.