200,693 Commits over 4,171 Days - 2.00cph!
Automated Linux DS Build #343
added collision meshes to hex pieces
Fixed weapon attachments leaking their entities to clients
Reset all AH values on disconnect
Added back Item Find Desire creation when adding a Item Craft Desire
exported reworked city hex blocks , and exported fbx of a test city scene
animated tanning rack with the generic bool isActivated to trigger if it has an animal skin or not
on full import of project noticed these files were missing from plastic (although unused) and there were duplicate models that should be removed to avoid confusion
press T to move scene camera to game camera
Fixed grass splat tints not updating when seasons change
Deleted BuildingSkin, and an unused enum
Fixed terrain asset constantly being modified even when nothing changed
smartobject_test saved without splat paint mode on gg
island 0001 saved without splat paint mode
removed spit from small fire and added to a new big one with the object/transform to attach animals to called AP_MACHINE_PRIMARY
Renamed Attachments to UnitAttachments
BuildingAttachments, CookCorpse boilerplate
merge from main/phys-effects
added meat mesh to rabbit
added roasting and carrying animations to rabit
updated den_03 (rabbit warren) to allow navigation over the top of it so rabbits spawned on top can get off and rebaked island-0001 navmesh
Adding animation parameter options to ItemSettings attachment stuff
Moved some bits around
Building attachments setup in view prefab create / update
Initial version of MusicManager rework.
Dispenser.AddDispensable : support for other systems adding items to a dispenser
Machines now only process Items, refactored CanProcess, AddInput, ValueOfInput methods
Added MachineProcessSettingsWrapper: allows for per Entity machine FX prefab
Machines use VisualFX
Added CorpseStates.Cooked, CorpseParameters.MinutesToCook
CookCorpse MachineProcess implementation, uses BuildingAttachments system for corpse placement...
Unit.Items Unset animator hold bools on RemoveItem
CameraModule.GetAverageGroundHeight reverted (was highest...)
Container/Items cleanup, machine process deposit options
Updated RCC to v3
New driveable lod 1 truck
Fixed fire treating all items as valid fuel
CookCorpse no longer requires a skinned corpse
Removed "IsClearWeatherType" bool etc
MusicManager now logs asset name rather than flag enum tags that were showing -1
Clear weather now has correct music tag
WeatherSettings data refactor to use less classes
reworking hex block to have better tesselation and matching up road surfaces
should be a big improvement with how players look while holding a bow and being in combat
Added support for different attachments roles/modes
updated anims to rotate arrow once bow is in combat mode