201,593 Commits over 4,171 Days - 2.01cph!
Fixed tutorial triggers being able to trigger the wrong task
SmartObject NRE catch
Ragdoll update util fixes, prefab rebuilds
CookCorpse completes when corpse is cooked. Imagine that.
fix for RUST-1114 Thrown items merging will calculate ownership incorrectly
renaming files and new atmos piece
sign posts removed from tech tree (steam items only)
boonie hat, bandana, and ballcap also steam items only ( no stats anyway )
Owner UI shows "others" if too many owners
Fixed Owner UI blocks being too narrow if fraction too low
More prefab updates, collision matrix cleanup (projectiles no longer hit Resources layer)
DSE scoring only applies weight and confidence mulipliers to Goal and GoalPlans, not behaviours.
Hide/force true "Score for DM" flag on Behaviours
DC IsGoal/IsGoalPlan tweak
Can craft item if it's marked as NeedsSteamItem, doesn't have a SteamItem but does have an unlocked skin(!)
Score for DM, weight and confidence for Goals and GoalPlans is now held in the module data wrapper types, rather than the Goal/Plan params data.
Stopped corpses from vanishing when cooked
updated spear throwing source ( removed aiming hand)
Updated loot panels to header align on the left
Added itemdef.panel (created on right of inventory menu when item selected)
Right side of inventory menu scrolls
Can view and edit text on note item
Removed itemdef.unlockedSkins (unused)
Rebuilt RustBuilder
fixed windows and lod pop
Testing code removal one more time to make sure it wasn't a fluke last time it worked.
Added logs for player creation.
Re-adding these one by one until we see which specific script is breaking things. MusicClip first!
Work on herbivore behaviour and territory.
Added a trigger that listens to Interactions
level up and item unlock notice sounds