201,659 Commits over 4,171 Days - 2.01cph!

8 Years Ago
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
8 Years Ago
Military tunnels entrance lighting volume fix
8 Years Ago
Various
8 Years Ago
Start combat activity no longer pauses the game
8 Years Ago
Fixed tribe mood text
8 Years Ago
Role counts widget, UI tweaks
8 Years Ago
Various fixes including people unregistering for building when going to sleep and forgetting about their thrown weapon after a while
8 Years Ago
Fixed selected unit widgets activation order causing some fuckery
8 Years Ago
Hack to keep STUDIO_SHADOWDEPTHTEXTURE flag between ENT:Draw and Entity:DrawModel()
8 Years Ago
Raid attack AI
8 Years Ago
Version++
8 Years Ago
Ultra default, UI fix
8 Years Ago
UI fix
8 Years Ago
Fixed roles widget showing incorrect counts
8 Years Ago
Potential fix for "_MainTex" UI error when opening map
8 Years Ago
Disabled pause on notify entirely
8 Years Ago
Fixed OnViewModeChanged NRE
8 Years Ago
Disabled auto-load of last save
8 Years Ago
data save
8 Years Ago
Enabled player death database again
8 Years Ago
Fixed entityComponent.InternalOnDestroy not being called
8 Years Ago
Deleted some old code
8 Years Ago
Potential fix for another "_MainTex" UI error
8 Years Ago
weapon rack
8 Years Ago
data tweaks
8 Years Ago
Chainsaw for goosey/ prefab/fbx/ textures/materials
8 Years Ago
few tweaks and fixes
8 Years Ago
Roles widget tweaks Building.IsUsable uses ConstructionState.Progress
8 Years Ago
Fixed UIElement animation not setting canvasGroup interactable property
8 Years Ago
Tooltip and unit description text tweaks
8 Years Ago
optimized the footIK (it ignores the "debris" layer)
8 Years Ago
Crafting unlocked when you build the crafting table
8 Years Ago
clear current building if the current Goal changes
8 Years Ago
No memoverride for shadercompile.dll
8 Years Ago
Fixed core/foliage edge mask default values causing clipping errors
8 Years Ago
Progression data
8 Years Ago
Fixes
8 Years Ago
flight tests
8 Years Ago
8 Years Ago
8 Years Ago
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8 Years Ago
Unit indicators show current role, leader icons. Improved unit indicator positioning (offset is scaled by zoom distance) Building the stockpile now unlocks woodcutter & stonecutter roles
8 Years Ago
Fixed roles widget showing incorrect counts
8 Years Ago
Fixed stockpiling roles unlocking before the stockpile had been built
8 Years Ago
UI scene
8 Years Ago
Added new unlock notifications widget
8 Years Ago
UI cleanup
8 Years Ago
More
8 Years Ago
Prefabs
8 Years Ago
Dequeued unlock notifications go to the top, not bottom