201,447 Commits over 4,171 Days - 2.01cph!
WeatherFX fade, sound support, etc
reworking some career league/team generation stuff in prep for career balancing work
apply mood value to portrait animator to make mouth expression change
update WIP career UI
update icon font
wip rework of way unit database is created, moving to creating units per team, isntead of making a pool of units and pulling from that to make the teams.
cleanup, prep for network sync
tier requirement met boosted to 0.5 from 0.05 to stop mood becoming impossible to improve
updates to vm gesture source
weather network sync (hopefully)
merge from weather system
ripped out a bunch of climate weather shit
made a new set weather console command
code gen
Weather and post tweaks
Fixed post profile pop-in
Shield bash doesn't stun rocks.
Catacombs aren't missing.
Fixed missing motion blur
deferred fog control in weather settings
debug weather toggle in editor window
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower
Added Sedan and CH47 spawns to Savas Koth
WIP setup for logo customisation
Fixed some items never spawning in Savas Koth loot tables
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
Fixed DepthMask server compile error
Fixed potential edit-mode NRE in WindZoneEx
Fixed IsFinite(outDistanceForSort) error spam around water
Fixed all fx prefabs with invalid sorting fudge values
Toned downn chromatic dispersion values in water materials
craggy cleanup, fixed navmesh etc
lightning spawn rate/range fix
fixed weather types that share the same particle FX causing them to fade out on transition