199,380 Commits over 4,140 Days - 2.01cph!
Fix custom spread curves sometimes being stomped by modulation
Tree fall sound tweaks
When building unit owner is set, if the user entity hasn't come through yet, register and wait for it, then set it when it comes through.
Bugfix for setting building unit owner
New 99 bots game mode for testing
Reduce max show killer time a bit
Remove game mode colour curves setting since it's no longer used.
Cargo ship hull and scene progress
Removed asset bundle splitting, see if that works
Fixed func_breakable_surf crashing when damaged by DMG_BLAST with no inflictor
▍▌▍▋▊▄▌ ▋▉▇▉▇▄.▅▍▉█ ▋█ ▋▊▍▅█▇▇ ▇▇▅▌ ▇▆▋▋ ▄▅▋▆ ▅▇▋▊▅▄▋ █▆▉▇▍▅█, ▆▊█ ▍▊██ ▆▋█ ▊▊▄▆ ▊▆▄▌▌
Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first slot
8x scope, materials, prefab and collision mesh
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
changed size of L96 normals
Added voice_overdrive, volume and _restart on client to the blocked command list
more career sponsor objective stuff
refactored DamageTracker out of a monobeahviour and into a member of CombatTracker, removed related events.
Killfeed uses the new setup.
Entities use a hashed assetid
Some optimisations to item drops.
Trying to limit chat spam
crew building exterior [greybox end]
BaseAttackView.GetTrajectoryPoints now returns null.
Added GetTrajectoryPoints() to ProjectileAttackView
cherry pick trajectory changes from wrong branch
tweak trajectory / tutorial marker
getting latest
Include skins in main install
Fixed build server moving texture bundles to wrong folder when using -buildTo