199,199 Commits over 4,140 Days - 2.00cph!

14 Days Ago
Update: BaseRaidBench - set batched mode as default for scene
14 Days Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
14 Days Ago
merge from main
14 Days Ago
Fix some issues running the editor using bundles instead of repo assets
14 Days Ago
Server browser design clean up
14 Days Ago
Merge from parent
14 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
merge from main
14 Days Ago
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14 Days Ago
merge from outpost_mission_fail_cooldown
14 Days Ago
merge from snapping_cant_deploy_fixes
14 Days Ago
merge from snapping_buildingblock_padding_fix
14 Days Ago
merge from abyss_barrel_sitem_remove
14 Days Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
14 Days Ago
merge from new_menu
14 Days Ago
Compile fixes
14 Days Ago
More gesture wheel fixes
14 Days Ago
Polished gesture list, split assigned and unassigned gestures
14 Days Ago
Apply delta time
14 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
14 Days Ago
merge from main
14 Days Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
14 Days Ago
Compile fix
14 Days Ago
UI_Window warning editor only
14 Days Ago
Gesture menu progress
14 Days Ago
Restored store cart button
14 Days Ago
Small fixes and tweaks
14 Days Ago
Restored F1 item menu
14 Days Ago
Subtract 124976
14 Days Ago
Subtract 124978
14 Days Ago
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14 Days Ago
Fixed missing antlion guard step sounds Make RemoveDecalsAt distance a float Added description to sv_sticktoground Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount Properly fix the particle related crash, and fix regression
14 Days Ago
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14 Days Ago
Properly fix the particle related crash, and fix regression
14 Days Ago
revert_metabolism -> main
14 Days Ago
Properly revert
14 Days Ago
compile error
14 Days Ago
Make RemoveDecalsAt distance a float Added description to sv_sticktoground Fixed POSIX compile error Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount
14 Days Ago
revert_metabolism -> main
14 Days Ago
Revert 123078
14 Days Ago
Baseline
14 Days Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
14 Days Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
14 Days Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
14 Days Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
14 Days Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change
14 Days Ago
Convars for aboard player and auto close sails checks.
14 Days Ago
Update: BaseRaidBench - disable camera shake and hurt effects Tests: ran the scene