225,012 Commits over 3,714 Days - 2.52cph!

10 Years Ago
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
10 Years Ago
Added rigidbody to player collision (fixes huge amounts of lag clientside)
10 Years Ago
almost done porting Mazing
10 Years Ago
almost done porting Mazing
10 Years Ago
fixed error when a cabinets game is set to None
10 Years Ago
fixed error when a cabinets game is set to None
10 Years Ago
fixed prefabs that got broken during merge
10 Years Ago
fixed prefabs that got broken during merge
10 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
10 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
10 Years Ago
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
10 Years Ago
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
10 Years Ago
added Abs to Mathf
10 Years Ago
added Abs to Mathf
10 Years Ago
crouchwalk/jogging animations for the player holding a pickaxe
10 Years Ago
added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
10 Years Ago
added flinching to the player animation system
bot
10 Years Ago
LinuxDS Build 67
bot
10 Years Ago
OSX Build 159
bot
10 Years Ago
Windows Build 107
bot
10 Years Ago
Linux Build 183
10 Years Ago
Removed junk function from cabinet screen shader.
10 Years Ago
Removed junk function from cabinet screen shader.
10 Years Ago
Sync with GitHub
10 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
10 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
10 Years Ago
Cabinet screen anti-aliasing fix.
10 Years Ago
Cabinet screen anti-aliasing fix.
bot
10 Years Ago
LinuxDS Build 66
10 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
10 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
10 Years Ago
screens are now replicated properly to all connections (only one screen at a time for now) changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
10 Years Ago
screens are now replicated properly to all connections (only one screen at a time for now) changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
10 Years Ago
Preparing for merge.
10 Years Ago
Preparing for merge.
10 Years Ago
All most recent DLL builds.
10 Years Ago
All most recent DLL builds.
10 Years Ago
Fixed gmad not compiling on Linux and OSX
10 Years Ago
- Fixed an exploit related to running console commands through the chat - Fixed crash issues with Player:Kick and Player:Ban - Player:Ban's second argument is now a boolean, set it to true to automatically kick the player
10 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
10 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
10 Years Ago
Added manage to switch in the test scene to a car to drive around the road you've created.
bot
10 Years Ago
Windows Build 106
10 Years Ago
Bunch of minor changes - Fixed bone merging causing the local player to be rendered twice - PhysicsCollide entity callback is now shared - Added PhysObject member to PhysicsCollide collision info table - Added EFFECT:PhysicsCollide hook to scripted effects - Fixed CSS muzzle flashes not automatically appearing on some viewmodels (for real this time) - EntityEmitSound hook now has a slightly more consistent behaviour - Tentative fix for random Lua metatable corruption (can't really check if it's fixed or not due to how random it is) - CNavArea:IsOverlapping's tolerancy argument is now optional, defaults to 0 - Fixed crash with CNavArea:GetClosestPointOnArea - CNavArea:IsVisible now returns a second value which contains the first point in the area that passed the visibility test - Added SND_* sound flag enums - Added Entity:IsSolid() - CSoundPatch:ChangePitch's and ChangeVolume's delay argument are now optional (default to 0)
10 Years Ago
Updated some scene files to make sure the latest prefab changes were applied correctly
10 Years Ago
Restored LuaJIT to 2.0.3 (it wasn't actually the culprit, ah well)
10 Years Ago
Fixed gmad not compiling
10 Years Ago
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