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130,495 Commits over 4,140 Days - 1.31cph!

6 Years Ago
[D11] Asset Optimisations
6 Years Ago
merge from playerstate
6 Years Ago
Removed BRG
6 Years Ago
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6 Years Ago
Added FoliageIndirectRenderer to manage a group of instances
6 Years Ago
[D11] Weapon/ViewModel update - Including ScreenShake changes & debug info for num of Sounds/Effects
6 Years Ago
[D11] + Fixed awning_900_green culling on PS4 again
6 Years Ago
[D11] Asset Optimisations
6 Years Ago
MediaIsland server startup error+warning fixes Removed missing prefabs Removed broken prefabs
6 Years Ago
Edits to storage interaction
6 Years Ago
[D11] Undo MattP's changes
6 Years Ago
Fix engine storage parenting on 1mod_engine
6 Years Ago
Initial commit of engine internal items work
6 Years Ago
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Scene backup
6 Years Ago
Demo name formatting changes
6 Years Ago
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6 Years Ago
Demo browser
6 Years Ago
Another fluid switch fix change, simplify planter sensor for now
6 Years Ago
Merge from farming2
6 Years Ago
Subtract 47282, it didn't fix things
6 Years Ago
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6 Years Ago
Merge from farming2
6 Years Ago
Logic fixes for fluid switch
6 Years Ago
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
6 Years Ago
WIP planter electrical sensor
6 Years Ago
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6 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
6 Years Ago
Manifest
6 Years Ago
adding engine models
6 Years Ago
6 Years Ago
repaired plant properties after adding the new stage.
6 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
6 Years Ago
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6 Years Ago
Yield text tweak. Renamed mulch item.
6 Years Ago
[D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)
6 Years Ago
Clean up a couple of garbage allocations
6 Years Ago
Use ENABLE_D11_COMMAND_BUFFER_OPTS to avoid redundant copying of command buffer data
6 Years Ago
Better test
6 Years Ago
Testing out indirect rendering of foliage...