reporust_rebootcancel

130,373 Commits over 4,140 Days - 1.31cph!

6 Years Ago
Expand ContainerIOEntity to have the player interaction and single-user possibilities that StorageContainer has. Make vehicle lift a ContainerIOEntity instead of a StorageContainer.
6 Years Ago
Don't invoke push liquid logic if no liquid is available
6 Years Ago
Rename some stuff for clarity Sprinklers no longer have inbuilt storage
6 Years Ago
Lift LOD edit. Show lights at all LODs
6 Years Ago
Remove water if no water is remaining Allow splitter to be placed on any surface, not just walls
6 Years Ago
Fixed PixelLit Advanced.shader regression
6 Years Ago
Mark barrel as a root entity to ensure drain calculations are updated as circuit is updated
6 Years Ago
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6 Years Ago
Progress
6 Years Ago
Concrete bridge greybox progress
6 Years Ago
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6 Years Ago
Moving prefabs
6 Years Ago
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6 Years Ago
merge from parent
6 Years Ago
Backup
6 Years Ago
Adjust engine power
6 Years Ago
SavasIsland_new scene, initial build wip - still need to sort out roads and dressing/loot
6 Years Ago
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6 Years Ago
[D11] Changes to materials that is a potential Z fighting Fix
6 Years Ago
Adjust engine power and drag, plus extras
6 Years Ago
[D11] Compound SLOD further tweak
6 Years Ago
increased turret turn rate
6 Years Ago
updated modules condition panels
6 Years Ago
[D11] Wooden_crate_1 LOD Distances adjusted
6 Years Ago
[D11] cracks_grass LOD distances lowered
6 Years Ago
[D11] + Both large Power Substations and Mining Quarry A-C SLODs adjusted
6 Years Ago
[D11] Potential Fix for z-fighting. Testing on this material at Harbor
6 Years Ago
[D11] Sewers Monument SLOD distance tweaks
6 Years Ago
Fixed map shader
6 Years Ago
Updating libRustNative.so (Linux server)
6 Years Ago
[D11][UI] Added hint for climbing ladders
6 Years Ago
Ammo Pack meshes//textures/materials
6 Years Ago
[D11] Missing faces fix on road_bend_15x15
6 Years Ago
[D11] Fixed incorrect Mud_a_sewers material
6 Years Ago
fix + refactor
6 Years Ago
[D11] Updated fog in Abandoned Cabins and Bandit Camp. May need further refinement.
6 Years Ago
[D11] + Supermarket SLOD distance adjusted (May need further adjustment due to not being able to test on the server)
6 Years Ago
Removed cloning mechanic, instead you now receive a seed (plus bonus ones for yield gene modifiers) when picking the fruit, which contain the plant's gene data. Codegen.
6 Years Ago
[D11] Fix for Airfield Decals having shadows
6 Years Ago
Merge from hitboxes
6 Years Ago
Merge from main
6 Years Ago
6 Years Ago
[D11] SLOD distances changed for all Water Well Monuments
6 Years Ago
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
6 Years Ago
Better shuffling when attempting to place roadside monuments
6 Years Ago
[D11] Changed Water Distortion value back to 0
6 Years Ago
[D11] Cherrypicked 35343, cached transform.position during DoStepUp()
6 Years Ago
prefab fixes
6 Years Ago
Bridge greyboxes
6 Years Ago
[D11][#3580] Setting fire texture to use bilinear filtering.