reporust_rebootcancel

129,991 Commits over 4,140 Days - 1.31cph!

6 Years Ago
[D11] Fix for some monument prefabs spawning at origin
6 Years Ago
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped. Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
6 Years Ago
merge from save185
6 Years Ago
save++ network++
6 Years Ago
[D11][UI] Implemented note panel in selected item window, adjusted note background sprite, Fixed issues with selected item panels overlapping
6 Years Ago
[D11] Moved some static telemetry out of the poll and into one-shot server_startup event.
6 Years Ago
Merge from map_improvements
6 Years Ago
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6 Years Ago
BBQ and campfire no longer share the same phrases
6 Years Ago
Slight tweak to cave_stright_900 (edge case Inside terrain AH issues)
6 Years Ago
[D11] IP address added to player_joined Rustworks event.
6 Years Ago
Starting on vehicle edit mode
6 Years Ago
merge from m ain
6 Years Ago
[D11] Rustworks player snapshot event, every 60 seconds. To deprecate telemetry.log player snapshots.
6 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
6 Years Ago
Remove reference image
6 Years Ago
Merge from main
6 Years Ago
Add left and right hand prop rotation offsets for instruments
6 Years Ago
Basic working vehicle lift
6 Years Ago
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6 Years Ago
Added vehicle lift button and stairs (non-functional)
6 Years Ago
Fixed animation issues introduced by earlier changes
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Modular vehicle lift is now client/server networked
6 Years Ago
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis Weapon name box now shows translated name, not the shortname
6 Years Ago
Backup
6 Years Ago
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
6 Years Ago
Merge from main
6 Years Ago
Fixed Oilrig small loot max population exceeding available spawn points
6 Years Ago
All military crates and elite boxes now behind puzzles on oilrigs
6 Years Ago
Compound scientists now covers blackspot near recycler
6 Years Ago
Removed recycler from small and large Oilrig
6 Years Ago
Baked LODs for dump truck
6 Years Ago
Spawning prefabs directly from the skin set rather than using mesh replacements
6 Years Ago
Setup all relevant skin prefabs and skin sets
6 Years Ago
merge from main
6 Years Ago
more save/load NRE checks
6 Years Ago
Bunker volume profile
6 Years Ago
Launch site backup
6 Years Ago
material tweaks
6 Years Ago
Industrial structures - interiors extra LOD level
6 Years Ago
xylophone player anims and override controller
6 Years Ago
merge from main
6 Years Ago
Generated prefabs for skin variations
6 Years Ago
[D11] 38 vertex shader LODs added to compound scene assets
6 Years Ago
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
6 Years Ago
load NRE fix
6 Years Ago
subtraction of subtraction
6 Years Ago
Set up eye variations
6 Years Ago
[D11] Added server chatbox output to show when players are enabling god mode or noclip