121,861 Commits over 4,048 Days - 1.25cph!
[D11] [Audio] Checking in WIP
removed cliff test files
first definitive batch of coastal and inland cliffs
cliff shader improvements to the bias between macro and micro normal maps
[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
[D11] [Audio] Fix nullptr error
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation
[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
[D11] [UI] Fixed server define error.
[D11] [UI] WIP progress on the sleeping bag map markers
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
[D11] [Audio] Fixes start/stop/resume recording functionality
[D11] [Audio] ensure we don't have buffer size runaway and only add audio to buffer when we are actually recording.
[D11] [Audio] Checking in WIP... Tidyup code a bit...
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Fixed Rustige Egg not taking splash damage
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[D11] Win64 client workaround/fix/hack
[D11][UI] Animation for splitting stacks
Packet handling profiling
[D11] [UI] Fixed controls screen secondary actions being hard to see from a distance.
[D11] [Audio] Checking in WIP... Can now retrieve status of capture/rendering from the native xbox dll... currently the states do not match what is happening with pulling/inserting a headset so need to fix this up and also make this auto initialize from startup as well as re-initialize on pull/insert etc
[D11[ [UI] missing texture for splitting arrows
[D11][#2228] fixed issue with disappearing attachments
[D11] [UI] Fixed protections layout issue causing overlapping text.
[D11] [UI] Fixed compass grey box on compass.
[D11] Win64 client hack/fix/workaround
[D11] DTLS networking API native connections UUID implemented for CPU optimisations. Fix for erroneous socket error reports on Windows platforms.
[D11] [UI] Fixed LUT colour issues with Lighting.
More interior/exterior fuckery.
[D11] - Cosmetic tweaks to HUD
[D11] [Audio] Checking in WIP ... Loopback is working.
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
[D11] [Audio] Checking in WIP