121,644 Commits over 4,048 Days - 1.25cph!
Conveyor unit buildings progress
Brought back the chipping on the Spas & MP5.
Grimed back up the sword & thompson spec.
Fixed more colour textures having a useless alpha.
[D11][Tutorial] Merge to latest #
35150
Fixed ErrorText exception no stop
[D11] [UI] Fixed code lock control inputs being incorrect on PS4.
[D11][Tutorial] bug #1735 [TUTORIAL] Map screen problems
excavator cover dressing pass backup
[D11] Restore RHIB in manifest
[D11] [Audio] Ensures release version of Ps4 crossvoice lib is checked in
[D11] [Audio] Ensure release version of PS4 lib is checked in
[D11][UI][#960] Navigate to scrap slot when placing items in Research table [#2045] fixed chair not been visible in crafting menu
excavator cover dressing pass backup
[D11] [UI] Fixed health, hunger, and thirst bars not showing preview values correctly when selecting items on belt bar or inventory panels.
[D11][UI][#839] Remove Crafting queue items on connection to server
[D11] [Audio] New PS4 TV/Headset routing.
[D11] [Audio] Mutes PS4 chat audio on Unity side, leaving the new TV/Headset routing audible....
[D11] [Audio] Latest CrossVoice PS4 settings... Audio now comes through headset but only in left ear... still WIP
[D11] [UI] [#1128] Changed how the skin picker gets list of skins.
[D11][Tutorial] Removed duplicate tutorial action in light fire event
Added MeshCollider pool for d11worldspawn objects
Use "full rect" mesh type on all sprites (except billboards)
Editor script to force "full rect" mesh type on all sprites (except billboards)
[D11] Fix controls for building context height adjustment
▌▅▆▋▄▊▆▌▊▋▄ ▉▋▆▇▌▋▆ ▌▄█▊▋▋▌▆▆▅ ▄▆▍▅ ▋▄ ▅▊▋▅▇ ▅▍▇▅ ▉▆▆▉▅▅▊ ▄▄▍█▊▆▇, █▍▌█ ▅▌▇ ▌▌▌ ▋▄▊▅▉▍▋▅ ▅█ ▅█▉ ▊▄▍█▆▍ ▆▆ ▇▍▇ ▆▆▉▊▋ (▉▋▋▇█▌▅█▉█ ▄▅▇▉ ▋▆▍▇▅▇▅ ▇▅ ▌▉ ▉▇▅▇▌▇ ▇▄▇▉▊█ ▅▅▋▍▉▍▋▌▅ ▍▌▅▅▆▌█▇ / ▊▆▉▌ ▋▌▉▄▅▊▅▋▅▍▍)
[D11][Tutorial] Regenerated tutorial prefabs and map, fixed a null reference when checking for destroyed object
[D11] [UI] Fixed translation of armoured upgrade text.
Fixed another race condition in skin unloading that could corrupt loaded skins
[D11] [UI] Increased size of input for "0" key on code lock to improve readability.