121,695 Commits over 4,048 Days - 1.25cph!
[D11] Add a default timeout and checkout after clean
[D11][UI] Light loot panel Improvements
[D11] [UI] SetControllerIcon now checks for controller icons class before accessing it, and now sets icon if needed. SetSprite function checks for valid image before setting sprite.
[D11] Disable default checkout and do it manually
lowered gloss on floor grate material
added latest prefabs from Damian to level
Silenced+twin SMG variants.
fixed scope jitter on HAB/cargoship
player movement now automatically bumps up over small curbs and steps
Inventory crafting fixes
Menu tweaks
FInished conveyor unit buildings / LODs/COL/Prefabs
[D11] Updated Building Decaying notice that was using the wrong translation key
[D11] [UI] Potential Fix for build menu getting stuck and refusing to open when you mash certain button inputs in-game.
[D11] Fixed off-centre text on Refinery loot panel
[D11] Fixed off-centre text on Refinery loot panel
[D11][UI]Shotgun trap changes. Added new lootpanel type for auto turret
[D11] Fix for campfires not having textures on the gib parts when destroyed
Menu doesn't use Toggle control (because Unity 2019 broke it)
Menu screen tweaks
[D11][Tutorial] merge r35290 from console
blocker fix on excavator walkways
[D11] Ensure food is no longer flagged as 'Cooking' when the BBQ/Fire etc is turned off
Terrain topology painting
Static trees colliders (monument specific)
Steamworks CreateInterface fallback
bone knife desc fix
Phrases fix
[D11][Tutorial] merge r35276 from console
[D11][UI][#2067] Fix for crash when selecting water containers
Fixed another race condition in skin unloading that could corrupt loaded skins
Fixed another race condition in skin unloading that could corrupt loaded skins
[D11][UI] Implemented fuselootpanel for use for fuse boxes and flame turrets
[D11] [UI] Rotate action on vending machines and workbenches now only uses secondary input even when it's the only action. Added support for only using secondary input on interactions in game menu class.
[D11] Some test methods for new way of building
[D11][Tutorial] Fix for build constraint OBB being missing from abandoned shelter
[D11][Tutorial] imported single player map from shelf
[D11][UI] [#1884] fixed issue when creating new orders. [#2052] fix for crash when accessing nonexsistant sell order. Switched round spliting context
Steamworks use CreateInterface instead of FindOrCreateUserInterface
optimized the gravel piles material
terrain splat painting backup
[D11][UI] Improvements to crafting queue swapping (server and queue side)
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
[D11] Bolt rifle reload delay fix, fast switching weapons zoom fix
We don't have to copy steam_api64.dll next to the exe anymore - but lets do it anyway incase there's an out of date version there
Fixed NRE reports being grouped up