128,138 Commits over 4,109 Days - 1.30cph!
Remove vehicle settings that are currently unused
Hooked up piano model
Fixed IK hand target gizmos not appearing
First and main pass on model optimizations (non-monuments)
Scene2prefab on most scenes with references to optimized meshes
Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
merge from main/helicoptersounds
Enable doppler on player driven helis
Cleanup
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
Improved NPC heli flight sounds
Add doppler support
New scrap heli and minicopter damage sounds
Adjust module weights some more
Unity 2019.2 compatibility
Fix for occlusion culling warnings when running at low resolutions
Use BatchRendererGroup for persistent draw calls in instancing code
Fix for not always copying asset bundles during build
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[D11] Adds proper ifdeffing so we can comment out this optmisation if needed
[D11] Fairly happy that this can now be checked into main branch. Seems to behaive ok... never more than about 200 behind on a large map on PC and on PS4 the game is mostly 30fps
Optimisation: Disable shadow casting for LOD levels 2+, on all objects shorter than 5 units
[D11] [UI] My Stats hook-up WIP. Titles fixed, stats hooked up (only currently works on leaderboards page).
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
[D11][UI] removed unneeded options from in-game menu and reporting flows, removed WIP signs from options menu
[D11] [UI] WIP My Stats page Rustworks hook-up.
[D11] Fix for ReverbZoneTrigger blocking collision
[D11][UI] Implemented unban option. Added warning message for trying to access the ban list on a official server
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
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[D11] [UI] Game version number WIP update. UI Stats WIP update.
[D11][DTLS] Disconnections handled on the main thread - fix for occasional server exception on kick.
[D11] [UI] Fixed string spilling onto other UI elements because it was too long.
Fixed NRE in CraftingNotice
[D11] more experimental ongroupdestroy changes
[D11] more experimental changes
Hide TopBunnies properly if it's not easter event
Pauls experimental OnGroupDestroy changes
Ecperimental entity OnGroupDestroy
[D11] [UI] My Stats UI now shares the prefab for UI.Stats. Removed carousel-switching inputs from base UI.Stats prefab (no longer needed).
Vitals layout optimization
[D11] [UI] WIP UI Stats page updates.
[D11][DTLS] Socket read timeout dropped from 2.5 minutes to 2 minutes. 'dtls.setreadtimeout' console command added for overriding this.