121,003 Commits over 4,018 Days - 1.25cph!
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[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.
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[D11] forgot this with
30544
Fixed the LOD bugs.
Cleaned out clutter.
[D11] [UI] Navigation Bars now use in-line sprites instead of separate icon images. Text sizes are now consistent assuming the lengths do not get too long, may need reviewing later. Moved certain non-specific logic to navigation bars out into a static class since Navigation Bar class no longer uses it (didn't make sense to keep it there). Added Auto-sprint stance icon to in-game HUD. Fixed some typos in certain classes.
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Included cargo ship in the ladder "ground watch" tests (fixes destroyed ladder also destroying ladders around it)
Can place ladders anywhere on the cargo ship
[D11][TUTORIAL][MERGE] Updating branch
[D11][TUTORIAL] Player no longer in sleep state when entering tutorial
Can attach ladders to the side of the cargo ship
Network++
[D11] Sleeping bed distance, explosive distance and temperature hooked up for imperial units
Temp workaround for nude scientists when changing censorship setting
Fixed broken LODs on female pants
Remove pubic hair with underwear censorship enabled
Fixed texture errors caused by incorrect UV2 channel on underwear mesh
Fixed female corpses missing bra with underwear censorship enabled
Fixed ore spawn issues on custom maps with certain biome distributions
[D11] [UI] Users now receive a popup notification when disconnecting from a server with the reason why they were disconnected. Title Screen "WaitForInput" now waits until the popup system instance has been initialised. Removed some duplicate entries in translations file and added new ones for warnings/errors.
[D11] rebuilt manifest with missing testseat prefab put back in.
When NPCs move to maintain cover, ensure they are allowed to fire at will.
Junkpile NPCs will prefer to hug cover rather than chase players over open terrain.
[D11] Fixed jenkins on xbox
[D11] Inject log verbosity level into DTLS application callback.
[D11] [UI] Fix error with argument passed in incorrect order.
[D11] [UI] Code of Conduct and Staff Credits screen now uses the same navigation bar system that the other screens use. Added optional parameter for hiding navigation bar graphic. Back Icon and string can now be set up as default when calling "Open()".
[D11] PlayFab calls now return a PlayFabApiRequest which can yield
Added underwear censorship option
[D11] DTLS native plugin log level verbosity support.
[D11] Bump Network Protocol
Added a button in the asset fiddler to turn off the 'readable' attribute on models that don't need it and also to disable mesh compression in favour of optimised vertex formats
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[D11] New default config files for Options & Default button now working in Options Menu
[D11][TUTORIAL] fix for not being able to collect items in local server need to look into this more. Increase gametip fade time
[D11] Altered the options menu
[D11] Sharpening and Vignette options now working