120,984 Commits over 4,018 Days - 1.25cph!
Fix for using the wrong async function
[D11] [UI] Hooked up Depth of Field and Lens Dirt options to main camera in-game.
[D11] [UI] hide the HUD while options are open
darken the popup background
changed "done" to "back" on the nav bar in the find game UI
[D11] [UI] updated the rest of the loot panels with new transfer timer
temporary fix for HdgRemoteDebugServer on PS4
[D11] [UI] updated the player corpse looting panel and the fishing panel with the new transfer progress indicator. fixed a bug where if you closed the inventory before the item had finished transferring the indicator would stay on
[D11] [UI] missed this in the blur submit but altered the blur material to make it a bit less intense
[D11] [UI] Fixed incorrect styling on pie menu input prompts.
[D11] [UI] adjusted background blur values for various screens and fixed a problem where the blur wouldn't go away after closing the pause menu
[D11] Input boxes now working in the Reporting Flow
[D11] [UI] adjusted the text size on the server info popup again, changed the amount of blur for the popups
[D11] DTLS Unity plugin updated with exposed peer identification info.
[D11] [UI] Fixed tooltips being instantiated into the wrong parent and appearing below the map. Removed redundant blur objects from in game options and corpse loot screen and replaced with the blur singleton object.
[D11] [UI] Made animations on the title screen faster.
[D11] [UI] added double trigger icons for the zoom in the map navigation bar
[D11] Crafting screen improvements
[D11] [UI] adjusted the transparency of the icons on the vital bars on the HUD, altered the WIP icons on the pause menu
[D11] [UI] Fixed sprite sheet not having a crunchable resolution.
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[D11] Fix for attempting to report when there are no players available to report
[D11][UI] added wip icon to outpost on death screen
[D11] [UI] Added navigation bar inputs to Find/Join Game screen.
[D11] Implemented radiation icon toggle
[D11] [UI] Fixed animation system to no longer flicker. Should now correctly disable/enable animators when needed and toggle canvas group alphas for when animations are not needed.
[D11] [UI] Animation tweaks, stats screen optimisations/visual tweaks, playfab loading indicator fix.
Changed base mode garlic size
Wire holdtype,
worldmodel prefab and lods
[D11][TUTORIAL] Increased Achievement/goals hud text
updated audio metafiles (they seem to be out of date since Ant shortened some of the sounds)
[D11] Disable entire HUD when any menu is open (including quick craft/chat etc)
[D11] Fixed issue with selection highlight when opening inventory
Implemented crosshair off option
Blueprint buttons should pool again
Crafting queue should stop erroring
[D11] [UI] fixed the crafting popup being on the hud when nothing is crafting
[D11] WIP Input text boxes in popups, and fix for crash when trying to close UI when it isn't already open
[D11] [UI] corrected spelling in credits
[D11] [UI] fix for the server build error
[D11] [UI] Fixed uninitialised variable access on console builds in FrontendUI. Adjustments to animators, should now disable and enable themselves when needed to help performance.
[D11] [UI] changed how the progress timer in the inventory looks to make it match the crafting screen timer
Clear wire lines before retiring the prefab
[D11][TUTORIAL] Find Food goal now showing
[D11] [UI] updated disclaimer text
[D11] more fully disable the paintable map feature as it was still using about 50MB memory
[D11] [UI] Frontend loading playfab indicator should now display before the loading starts, rather than after the request has already occurred.
[D11] [UI] changed credits slightly
Junkpile scientists tick on a separate budget from other NPC Players.
Fixed a bug where Scientists could full auto fire from a distance in some rare situations.
[D11] [UI] removed hint string at the bottom of the loading screen
[D11] [UI] changed the loading icons to white to make them more readable