120,935 Commits over 4,018 Days - 1.25cph!
Fixed deploy delay AH false positives (RUST-161)
[D11-Console] Reduced the size of the Item Icons.
[D11][TUTORIAL] Removed invalid spawn from Tutorial_Map, tweaked tutorial loader to address black screen
[D11] [UI] fixes to stats screen UI, got the header carousel working, added WIP icons
[D11] Add /users/active request to NetworkServicePort
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
Improved AI at Lab area of Military Tunnel.
Reduced poke-through-thin-walls issues with Scientists at Military Tunnel.
[D11] DTLS managed plugin updated against latest native library. LiteNetLib DTLS handshaking interface tidied up.
[D11][TUTORIAL] Also changed project symbols for ps4 platform
[D11] [UI] - Updated Loading screen
simplelight passthrough handle fix
[D11][TUTORIAL] Changed to correct local server symbols
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
fixed memory cell handles
Attempt to fix Scientist speed bug on Cargo Ship.
[D11] [UI] scaled up the inspect corpse preview HUD element a little
[D11] Pass PlayFabId to server instead of PlatformId
[D11] [UI] Fixed main menu options not navigation correctly and losing focus as a result.
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[D11] Takeout the entitlement check FTM as it can probably go somewhere else
[D11] Add ReportPlayer Method, also methods for converting the PlayFabId's
Only do short circuit backtracking on main power slots
fixed splitter output order
added preventbuilding to all electrical components and tidied up colliders
new handle system for connections, removed radial menu
wiretool animations more responsive
baseboat.generate_paths convar (default true)
[D11] [UI] Changed Lock icon to WIP icon. Increased distance for map icons to trigger tooltips when mouse is near their position.
Added power drain to OR switch
[D11][TUTORIAL] Tutorial events wait until game setup and loading has finished
[D11][TUTORIAL] Reordered local server setup, loading screen will hide after setup finishes
[D11][TUTORIAL] Improved flow of tutorial startup
[D11][TUTORIAL] Fixed loading straight from scene, various things to make it more obvious your running the tutorial build
[D11] [UI] Respawn screen now displays the respawn locations' timers as "mm:ss" rather than "(s)".
[D11] [UI] Added new running icon on HUD to show if playing is sprinting or not. Adjusted the UIHUD code to no longer use an animator to switch the icons, instead just tweens the alphas based on an index.
More improvements to Junkpile scientists (cover usage).
[D11] [UI] Added translations for Join/Favourite server info popup.
[D11] [UI] swapped lock icons to WIP icons
[D11] [UI] Re-enabled Boot-flow splash screens.