126,711 Commits over 4,109 Days - 1.28cph!
door work
fixed scientist respawns on oil rig
do not save scientists
Oil rig breaker clunk sound
[d11][Audio] Sphere tank, Storm Drain, Supermarket, Timber Mine, Train Wagon C, Tunnels - all updated with new reverb settings
Grenade Launcher, world and view model. lods and prefab + materials.
Fixed NPC moving all fucked when traversing navmesh link (classic)
[D11] [UI] Moved lastTickTime and timeSinceLastTick outside of server define and removed variables with same name from BasePlayer-Client to prevent ambiguity.
Water interaction aligment proper + rowboat disturbance size tweaks
[D11] Col meshes reduction
[D11][Tutorial] Updated manifest, removed old stripped version (no longer needed)
[D11][Tutorial] Changes to tutorial game options prefab so it is added to the manifest
[D11] PS4 Fix description of achievement - Sulfur -> Sulfur Ore
[D11] Bug fix for achievement (award kill by rock when killing non-player)
Softer cargoship splash wake intersection with ocean (needs switch to interaction later)
[D11] [UI] Meta file for previous submit.
[D11] [UI] Map grid text now uses text mesh pro and renders at a reasonable size. Should appear in builds now.
Fixed rhib and rowboat disturbance always active, even when not submerged; updated both prefabs
[d11][Audio] Sewer Tunnels and Rooms, new reverb settings updated.
[D11] Client side achievements
[d11][Audio] Rememant Container + Rocket Factory reverbs , new settings updated.
[D11] More server side support for achievements
[d11][Audio] Office Interiors and Portacabins now with bespoke reverb settings.
Tweaks to reduce rowboat wake size and mitigate disturbance flickering; update rowboat prefab
[d11][Audio] Launch Site Range interiors and Lift Cabin reverbs with new settings.
[D11] [UI] Added translations for delete sleeping bag popup.
subtracting #
32821 (multiple errors)
TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
[D11] DTLS reliable-order packet resend request.
[D11] Log critical messages as warnings in the editor.
[d11][Audio] Set up bespoke reverb settings on Industrial Buildings
[d11][Audio] Added bespoke reverb settings
[D11][UI] Water storage UI name and description translation
[D11] Define fix, and added another message added on failure to get server list
[d11][Audio] changed bunker reverbs to use new bespoke settings
[D11] Show message when server list can't be loaded, and change default display of Rust credits to not be a random number
[D11][Tutorial] Reorganised tutorial trigger events/timings