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138,455 Commits over 4,505 Days - 1.28cph!

7 Years Ago
Set Craggy back to daytime
7 Years Ago
Meta file only
7 Years Ago
Send an update if any genetics change during crossbreeding.
7 Years Ago
cave_large_sewers_hard, cave_large_medium, cave_medium_easy scene terrain rework
7 Years Ago
Rough first pass on generic.genes gene type crossbreeding weights
7 Years Ago
Check only server entities in crossbreeding vis results. Tweaked crossbreeding range to give the correct neighbour results in planters.
7 Years Ago
Compile fix
7 Years Ago
[Server] Changed region filter from "NA" to "US" to reflect Rustworks setup - [Server] Changed region filter from "NA" to "US" to match the Rustworks response
7 Years Ago
[D11] + Cover_e and Cover_d adjusted LOD distance
7 Years Ago
[D11] Optimised smoke grenade particles.
7 Years Ago
[D11] + Portacabins LOD distance tweaks
7 Years Ago
[D11] Altered the size of the Prevent_building blockers in both harbors
7 Years Ago
Crossbreeding only happens within a planter.
7 Years Ago
Fixed init, added some packages.
7 Years Ago
more
7 Years Ago
textures tweaks/add/remove - further cleanup on the way this week
7 Years Ago
cave_large_hard scene terrain rework
7 Years Ago
Play a particle effect when crossbreeding triggers. Using the harvest effect as placeholder.
7 Years Ago
[D11] Fixed mesh normal issue on file cabinet objects
7 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
7 Years Ago
TerrainMap -> NativeArray conversion start.
7 Years Ago
[D11] Lighthouse z fight fix
7 Years Ago
[D11] Fix for G2 Bradley's treads and error messages
7 Years Ago
[D11] Lighthouse z fighting fix
7 Years Ago
[D11] Rocket factory exterior LOD3 vert colour fixed
7 Years Ago
[D11][UI] Fixed issues with kick messages
7 Years Ago
[D11] Flickering launch site elevator fix
7 Years Ago
[D11] Terrain Texture Size Decrease
7 Years Ago
[D11] Merge with main
7 Years Ago
[D11] Optimised signal grenade particles.
7 Years Ago
Merge from main
7 Years Ago
Fire stuff
7 Years Ago
hdrp ds using wrong appid
7 Years Ago
Cast usage optimizations
7 Years Ago
Water quality returns 0 not -1 when underwater.
7 Years Ago
Artificial light quality is now capped at 1 instead of 1.5, because it already provides the bonus of 24hr light and ignores the plants time of day happiness.
7 Years Ago
[D11] Vent LOD distance tweak
7 Years Ago
[D11] Fix for floating asset Launch Site
7 Years Ago
[D11] Merge with main
7 Years Ago
[#3295] Prevented shadow strength warnings about range being outside 0 to 1 from spamming the console.
7 Years Ago
[D11] Changed generated kick message for rpc errors to a translate key, translate idle kick message
7 Years Ago
Controls changed in layout A: voice chat toggle/ push to talk - press/hold the view button (BUTTON.BACKBUTTON in code) crouch is now on B (BUTTON.CANCEL in code) quick chat - press the R3 (rightStickButtonPressed in code) While building in layout A: Controlling structure height: Y + D-pad Up/ Down -> Right/Left shoulder Menu changes - loc strings reassigned: Standard A layout: Face Right: d11_voice_chat -> d11_toggle_crouch Special Left: d11_quick_chat -> d11_voice_chat R3: d11_toggle_crouch -> d11_quick_chat Building A layout: Face Right: d11_voice_chat -> d11_toggle_crouch Special Left: d11_quick_chat -> d11_voice_chat R3: d11_toggle_crouch -> d11_quick_chat Face Top: d11_foundation_height -> d11_secondary_interact, disabled L1: d11_previous_structure -> d11_raisefoundation (new string) R1: d11_next_structure -> d11_lowerfoundation (new string) D-Pad Up: d11_inventory_raisefoundation -> d11_inventory D-Pad Down: d11_crafting_lowerfoundation -> d11_crafting The old buttons in the UI.BuildingContextMenu are disabled and marked as unused.
7 Years Ago
Merge from effect_benchmark
7 Years Ago
#if CLIENT, more effects per run
7 Years Ago
merged & fixed water consumption changes
7 Years Ago
merge from main
7 Years Ago
finished water consumption changes: protobuf, display, update.
7 Years Ago
Skin bundle update
7 Years Ago
Updated some test scenes that used craggy's terrain
7 Years Ago
Refreshed craggy island terrain to better showcase biomes and topology masks as used in the game