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138,360 Commits over 4,505 Days - 1.28cph!

7 Years Ago
mine material tweaks adding some extra texture maps to ensure old style shaders look good
7 Years Ago
[D1] Optimised furnace fire particles.
7 Years Ago
updated collider of timbermine entrance justincase'
7 Years Ago
timbermine entrance model has more forgiving padding to attach cliffs to Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
7 Years Ago
backup
7 Years Ago
[D11] Reduced the size of the Prevent_building blocker in the trainyard adjusted the Prevent_building blocker in the airport
7 Years Ago
[D11] Fixed issue with road piece spawning twice
7 Years Ago
[D11] Fix for Incorrect Fuel Engine Materials + Z fighting in Industrial_bld_d
7 Years Ago
Qualities are now calculated correctly and instantly when a seed is planted into a planterbox, instead of having a null planterbox until the first tick because of the parent not being set by that point. Updated farming save.
7 Years Ago
[D1] Optimised BBQ fire particles.
7 Years Ago
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
7 Years Ago
[D1] Optimised fireplace fire particles.
7 Years Ago
[D11] Jumper Rotation Fix
7 Years Ago
SavasIsland_new Cave entrances manual cliffs dressing
7 Years Ago
readjusting position
7 Years Ago
adjusting seat and driver positions
7 Years Ago
Throttle code edit
7 Years Ago
Pedal max angle change from 90° to 75°
7 Years Ago
Animate speedometer and fuel gauge
7 Years Ago
Merge from main
7 Years Ago
Animating both accelerate and brake. Packing data to the client in a combined float. Protocol++.
7 Years Ago
Accelerator pedal now IK animated
7 Years Ago
Attach feet to accel/brake pedals
7 Years Ago
Fixed steering wheel interaction issues in vehicles with multiple steering wheels/drivers
7 Years Ago
Explosion 3 high/low renders & scene backup
7 Years Ago
Adjusted seating position on all seats
7 Years Ago
Fixed everyone in any seat trying to hold the steering wheel
7 Years Ago
Fixed damage tex not being set correctly on initial connection for modules at 0 health
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Don't show health on static vehicle lift
7 Years Ago
mesh -> sharedMesh
7 Years Ago
[D11] Sewers SLOD Distance tweaked
7 Years Ago
Fixed missing references for skin
7 Years Ago
[D11] Specular fix for Wooden Door
7 Years Ago
[D11] More Z fighting Fixes
7 Years Ago
Merge from main
7 Years Ago
[D11] Fix for incorrectly rotated clothes + Fix for Incorrect Decal Markings
7 Years Ago
[D11] Changed default Rustworks env from dev to internal
7 Years Ago
[D11] Merge with main
7 Years Ago
skin approval
7 Years Ago
[D11] Free memory reporting oncreen/in performance counter top right.
7 Years Ago
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
7 Years Ago
Turn off rowboat caustics effect as the Projector component is not supported on HDRP
7 Years Ago
material -> sharedMaterial
7 Years Ago
Enable occlusion culling for d3d12
7 Years Ago
Compile fixes for undefining D11_PLAYER_SAVE (because my xbox connected storage is refusing to work and it's driving me insane)
7 Years Ago
Added clientmanifest to buildassetbundles
7 Years Ago
[D11] Updated projectile fx and mats
7 Years Ago
Fixed an optimisation messing up gene display in some situations
7 Years Ago
Ignore the input from sticks for a short period after closing Pie Menus. Exposed as a ClientVar: pieMenuSticksBlockingSec