reporust_rebootcancel

117,619 Commits over 3,987 Days - 1.23cph!

7 Years Ago
Tweaked shadow distances
7 Years Ago
Disabled blocker search early out in directional pcss due to artifacts Disabled penumbra shadow filter noise to help with flickering
7 Years Ago
re-added player y position smoothing
7 Years Ago
nre fix in NearMountPoint sound NRE fix
7 Years Ago
protocol++
7 Years Ago
increased size of chair prevent building /deploy volume vertically
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Adjusted searchlight and heli light shadow radius
7 Years Ago
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7 Years Ago
7 Years Ago
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7 Years Ago
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7 Years Ago
Small tweak to directional penumbra, more softness at base
7 Years Ago
Added penumbra shadows for sun/moon light (broke cascade blending)
7 Years Ago
Cherry picked grass changes
7 Years Ago
Added penumbra shadows for spot and point lights (toggle incoming) Re-enabled shadow intensity with new custom, alu only dither Changed material propery order and control for foliage shadow intensity
7 Years Ago
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7 Years Ago
Fixed black shading spots on grass Changed grass size to be more realistic Material tweaks
7 Years Ago
merge in
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
tests
7 Years Ago
updates to Bow VM
7 Years Ago
adjusting spine blending values to look more natural when running
7 Years Ago
Entity parenting overhaul (this most likely breaks everything)
7 Years Ago
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
7 Years Ago
merge from main
7 Years Ago
fixed bug where turrets/helicopters would shoot like shotguns during low fps fixed bug where turrets/helicopters would not obey timescale !mounts dictate player positions !fixed jittery issues when player is on a moving serverside mount
7 Years Ago
player eye offsets correct on mounts aiming relative to mount
7 Years Ago
Disabled foliage intensity until we have proper filtering for spot and cube shadows
7 Years Ago
Cherry picked overgrowth material tweaks
7 Years Ago
Overgrowth reduced alpha cutoff
7 Years Ago
Fixed some problems when repeatedly connecting to the same server in one session
7 Years Ago
Reduced memory usage by freeing the world serialization cache after loading the map Addedd watermap memory usage to world info text
7 Years Ago
added male_hairstyle_01 to prefabs on skinupdates branch
7 Years Ago
Merge from main
7 Years Ago
fixed issue with pickaxe attack hit anim
7 Years Ago
fixed clipping on big cleaver, longsword and mace attack at 85 fov
7 Years Ago
Cherry picked foundation shadow mesh fix
7 Years Ago
Foundation floor shadow fix
7 Years Ago
Enabled grass shadow casting by default (gfx menu toggle soon) Added custom shadow path to foliage shader Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias Tweaked overgrowth material
7 Years Ago
Merge from main
7 Years Ago
Ice lake backup