117,640 Commits over 3,987 Days - 1.23cph!
workbench 2 & 3
crafting speed bonuses
hide quickcraft items if not at workbench
+use on workbench opens crafting window
Isolated clothing changes
workbench restrictions
workbench UI notifications
workbenches
blueprint work
Added blue noise to penumbra shadow filter
Increased penumbra shadow noise
Twaked grass shadow intensity filter
Supermarket texture fixes
Fixed rust/std terrain-blend shadergui merge shenanigans
Temporarily subtracting BoneFollower changes
Cherry picked vertex alpha blend type changes from snow_biome_revamp
Only twig foundation and floor building blocks can bypass building privilege
Tweaked barricade placement sockets, prevent building volumes and damage volumes
Reduced barricade collision mesh scale (hack until the models are updated)
Moved floating wrench on workbench 1
Fixing pivots on workbenches 1-2-3
Fixed SSAO deferred injection
Fixed penumbra setting in edit mode
Enabled shadow noise dither
Reduced shadow radius for spotlight
Changed Windows RAM usage API to be similar to resource monitor
Added RAM usage to perf text
research table converts scrap + source item into blueprint
items show as 'new' after being unlocked
hide item categories that contain no unlocked items
show workbench level 1-3 requirement when blueprint is selected
removed bunch of editor warnings
Isolated player model changes (no clothing updates)
Subtracted player models (again)
increased speed of outro anim blend on ironsights
updated vm ak base pose, transition additions
Fixed shadow meshes on wall and fountation prefabs
Merge skinupdates to main
Made hair items uncraftable/unavailable
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
More optimizations to AI system.
Fixed Vector2i equality allocating.
Added some optimizations and more profiler hooks to the AI systems.
fixed gaps in the sedan model