128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                horses don't like deep water
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Horse water footsteps
Horse saddle movement sounds
More horse vocaliaztions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                horse network optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                compile issues
improved horse visuals
horse optimization
transformUtil.GetGroundInfo now non alloc
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed cargoship glass mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                glitchy horse footstep fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked horse blend times on controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                better horse movement on stairs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sensible open sea values
Blending from shore to open sea
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled 'dynamic' on weapon VFX Particle System Cull scripts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added 1st pass horse eating anim, added to animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rust/Standard Blend 4-Way temporary
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][[#338] Fixed issue with sprinting While wounded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better lerp client / server time offset (maybe)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2167] Fixed issues with been unable to interact with attacment ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person IK fix on world muzzle vfx.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated saddle textures/material
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] - Cosmetic tweaks to UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Plugged wave system params to shore waves
 
                
                
                
                
                
             
         
        
            
            
            
                
                horse gallop update - fixed rear feet issue & looping hair movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Water Catcher now clearly displays when it's full/empty and draws players attention to it's quantity text when player attempts to take from or add to the container.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Include the monument terrain map textures for server builds too
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Standard Refraction/Glass Refraction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battery cell tier 2 materials, textures, prefab, col & gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                ParticleAdditive, ParticleRefract
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#338] Fixed issue with crouching While wounded wounded. Fixed issue where blueprint buttons would still be registered to Oninventory changed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [Audio] Add xbox build dir to ignore list
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Merge with latest audio branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated texture streaming settings on a couple of textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Re-enabled and moved DTLS ping traffic onto the same thread as all other traffic, to fix PS4 client crash.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing more unused shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set renderQueue value on transparent shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable copying on server builds cause it loads faster, still unloads monuments after loading
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added contrast sliders to vertex color GB
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Trim localization with newlines in tokens