128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Changed LightLOD to skip fading shadows via shadowStrength (currently remapped to area shadow size)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added Distance Flare LOD component
Modified FX/Additive billboard shader for smooth fade-in/out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player cull/visibility fallback set to always visible for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water dynamics client gpu path not disabled on q=0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for crashy native gfx jobs on PS4
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adds construction rotation sfx
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed UI not updating when sleeping bag option is being deleted (still exists on server and internally, needs proper deletion via server. Investigate.)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Rocket Factory Reduced Col
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from instancing branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update version to 2018.3.8f1
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Increased the time the player is locked during the cargo drop event until the next task appears
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for COL mesh missing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Upped version on FP's 4K server saves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable texture streaming on building blocks (until we have a better solution for instanced meshes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for MeshLODs not converting properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for multiple RendererLOD levels being active at once
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11][Tutorial] Fix for Issue #932, sleeping bag "give to friend" option is now removed from tutorial games
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fix for client+server config
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Collision mesh Reduction and Triggers Added to Monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Fix for Issue #1177, opening inventory would cause the current task to not clear and overlapping with new task
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for missing bundle tags
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Remove duplicate translation entries
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Implementation of sleeping bag info hookup for death respawn screen. (NOTE: Map Grid value currently incorrect and pending a fix.)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from d11_console_version
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add a self destruct workspace option to Jenkins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some extra save data from facepunch
 
                
                
                
                
                
             
         
        
            
            
            
                
                work in progress compute shaders for updating instancing lists
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ugh, ignore .vscode properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reinstate the prefab warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Fix for objective task list not hiding when inventory is open
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Removed debug that wasn't supposed to be in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only batch the building blocks for now until the texture streaming issues are resolved
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Updated manifest