reporust_rebootcancel

115,064 Commits over 3,959 Days - 1.21cph!

8 Years Ago
EAC update
8 Years Ago
Optimize ReverbZoneTrigger updates Add voice limiting to physics sounds River sounds use the local ambience system Wounded screams stop on death VIewmodel sound timing tweaks Ambient sound layer timing tweaks Fix deployable placement effects spawning at the origin when attaching to other entities Add new placement sounds for deployable building parts (doors, ladders, etc) Misc sound polish
8 Years Ago
redid the 3rd person pistol deploy animation so it matches the 1st person better
8 Years Ago
Reworked Hazmat suit source files
8 Years Ago
reduced radpill spawns
8 Years Ago
radiation has more of a gradient rather than a seemingly binary exposure updated radpill description added food box to junk piles phrases protocol++
8 Years Ago
rocket launcher more expensive rockets cost additional pipe lowered oil barrel HP removed waterpipe pipe requirement (derpy but needed for now) tightened up flamethrower fuel stream graphics flamethrower must be held to create fire can no longer tap flamethrower for 1 fuel to create a fire flamethrower holds 100 ammo instead of 50 flamethrower uses twice the fuel per second flamethrower direct damage against players increased attempt to fix empty crates/barrels added semi auto body (p250/SAR component) slightly reduced sheet metal HQM recycle yield slightly reduced spring HQM recycle yield protocol++
8 Years Ago
8 Years Ago
Bag crafting
8 Years Ago
8 Years Ago
Rebuilt plugins
8 Years Ago
Warning fix
8 Years Ago
Bag test
8 Years Ago
8 Years Ago
water bottle viewmodel updates, adding Toms bottle mesh & textures
8 Years Ago
Multiple select breakdown Fixed scrolling back to the top when inventory items updated
8 Years Ago
Shortened prefab name in print_prefabs
8 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
8 Years Ago
merge from main
8 Years Ago
Wood sitem
8 Years Ago
Breakdown fixes
8 Years Ago
Fix tweak
8 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
8 Years Ago
Made PropRenderer IClientComponent (client needs it)
8 Years Ago
water bottle 1st pass viewmodel anims, prefab & controller
8 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
8 Years Ago
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
8 Years Ago
Updated plastic panels
8 Years Ago
Reverted accidentally included Rust.Data.csproj change
8 Years Ago
Merge from networking_fuckery_2 Network++
8 Years Ago
Merge from main
8 Years Ago
Fixed decor NRE with pool mode 2
8 Years Ago
Updated steamworks
8 Years Ago
Plastic panels
8 Years Ago
Harbor crane update
8 Years Ago
Added some missing Profiler.EndSample in PlayerModel
8 Years Ago
Disabled graphics jobs
8 Years Ago
Enabled graphics jobs (testing)
8 Years Ago
Added more item types
8 Years Ago
Gib fixes
8 Years Ago
Throw error during DoPrepare if gibbable isn't readable
8 Years Ago
Thompson diffuse fix
8 Years Ago
Removed unneeded prefabs
8 Years Ago
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
8 Years Ago
Icon position fix
8 Years Ago
Simplified workshop icon outline effect
8 Years Ago
Re-enabled pre-processing for server builds
8 Years Ago
Disabled dynamic batching
8 Years Ago
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8 Years Ago
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