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108,202 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps
10 Years Ago
Twig breakable meshes & prefab integration
10 Years Ago
Fixed server sometimes showing wrong IP address for client
10 Years Ago
Removed PlayerState bullshit, uses BaseCombat bullshit instead
10 Years Ago
head 1 fixed lod uvs.
10 Years Ago
Death ragdoll eyes
10 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
10 Years Ago
compile error fix
10 Years Ago
merge from main
10 Years Ago
Didn't save
10 Years Ago
Stone/Metal foundation fix Wood breakable meshes & prefab integration
10 Years Ago
Replaced gamma hack darkening with ISO effect
10 Years Ago
Removed some missing script references
10 Years Ago
Merge from main
10 Years Ago
Made non-unique folder meta file GUID unique
10 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
10 Years Ago
Log terrain map allocation sizes
10 Years Ago
Fixed OSX/GL shader compilation errors; fixed parallax Completed switch to 2x4 terrain control on legacy shader set Added particle accum layer to terrain blend shader; deprecated base layer AO
10 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
10 Years Ago
fix bug introduced with prediction slightly lowered SSAO effects
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds + predicted locally max caloric regen restricted to 60 hp + 40hp * comfort
10 Years Ago
part 2
10 Years Ago
scene stuff
10 Years Ago
merge from main
10 Years Ago
Draw distance tweaks
10 Years Ago
updated the animal skins to use the PBR shader
10 Years Ago
Fixed trees not spawning Made FPS less guessy Fixed player model LOD warnings Tweaked building LODs
10 Years Ago
Disabling graph in FPs graph (because it hurts FPS, badly)
10 Years Ago
backup
10 Years Ago
fixed bow being held in the WRONG hand fixed the mecanim having hundreds of unnecessary state transitions.
10 Years Ago
Merge from main
10 Years Ago
Updated skinning on head2
10 Years Ago
Reapplied fixes from commit 6783
10 Years Ago
Scene stuff
10 Years Ago
Gameobject cull fix
10 Years Ago
Subtracted commit 6783
10 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
10 Years Ago
Dump memory object information if available
10 Years Ago
Making ConstructionGrade a PrefabAttribute
10 Years Ago
Prefab preprocess, try to strip unneeded gameobjects
10 Years Ago
Water normal map fiddling
10 Years Ago
network protocol++
10 Years Ago
Backup
10 Years Ago
merge from main
10 Years Ago
Initialize terrain alpha map with 1 if no texture to load was found
10 Years Ago
Merged /main/deploytosocket to main
10 Years Ago
merge from main
10 Years Ago
Projectile optimizations
10 Years Ago
Stone breakables anmd prefab implementations