108,280 Commits over 3,867 Days - 1.17cph!
Wooden crate 1 and 2, LODs etc.
Updated lit torch vm anims to not obstruct your view so much
Merged water changes from main
Some water shader define renames for the river shader
First pass at distant explosions
Include AudioReverbFilter decay time in sound length calculation
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
Add reverb falloff script
Add high pass filter falloff script
Add gunshot sound template
First pass at distant gunshots
nights are colder
ore cooks faster
Server performance fix
Cold overlay tone-down
gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
Fixed not being able to drop items
balanced food calories and health bonuses
Added tangents to river meshes
Oprimized river mesh geometry (less stretched triangles)
Setup river mesh UV coordinates to work with the river shader
merge into main - a bunch of damage balance and hide balance changes
hide stuff is balanced and default craftable
hide stuff has protection properties again
repair bench easier to create, repair bench default blueprint
balanced deployable health/protection - ensured repair bench destroyable
merge from main
generic deployable protection
Moved standard layer code to own include file
Added wetness control to legacy terrain shader
Dump network packet history on invalid packet error
eoka recovers from cancelled attack faster
Added g-buffer normal + light transmission encoding; compatible with unity normal output
Added light transmission options to speedtree shaders
Bow and Arrow are craftable by default
Updated phrases
Updated recipies
Hacky hack - fixed bow breaking after last arrow fired
Don't use blueprints as ammo
Added head2 prefab (in case it's needed)
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Fix confirmed, remove debugging stuff
Reapplied water changes with reduced maximum loop unroll depth
Added head 2 textures & created 1st pass player2 skin material
Skinned & rigged new head2 variant ready for testing (no lods or blends)
fixes for cold protection/overheating
Fixed item option buttons becoming unresponsive when taking lots of damage
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader