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108,280 Commits over 3,867 Days - 1.17cph!

10 Years Ago
new explosion / smoke textures
10 Years Ago
Autospawn progress.
10 Years Ago
Fixed server errors when old clients join
10 Years Ago
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
10 Years Ago
Fixed not disposing of cloned mesh in AM skinned state
10 Years Ago
Reapplied radtown scene changes
10 Years Ago
Merge from main (aka scene merge from hell)
10 Years Ago
Network protocol++
10 Years Ago
Destroy SkinnedMeshCollider mesh properly
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
climate fixes clothing cold balance fixes re-added comfort status panel after merge
10 Years Ago
merge from main
10 Years Ago
Bunch of metabolism changes Healing based off calories works differently Comfort works! Climates have different temperatures now Cold damages you & armor protects against cold Radiation protection works properly once again
10 Years Ago
remove debug.log
10 Years Ago
merge from main
10 Years Ago
Admins hammer fix
10 Years Ago
Missing file
10 Years Ago
try catch CullGrid.Instance.Refresh
10 Years Ago
Migrate remaining sounds to sound system Reorganize sounds Fix EffectRecycle deleting effects before sounds finish playing Distant sounds WIP
10 Years Ago
WIP - plastic what are you doing
10 Years Ago
Fixed radiation poison not resetting on death
10 Years Ago
Removed hammer demolish
10 Years Ago
If sever running -insecure then also run VAC insecure If VAC banned or EAC disabled only show insecure servers
10 Years Ago
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee Can assign your sleeping bag to a friend or someone on the server Network protocol++
10 Years Ago
Updated rocks to the new weathered system.
10 Years Ago
Merged all lighting models into a single one with toggable parts Re-enabled some features in std rust shader
10 Years Ago
Part 2
10 Years Ago
Trunk miscoloring fix.
10 Years Ago
Added test river mesh material Made terrain raycasting optional
10 Years Ago
Two sided STs to test backlighting
10 Years Ago
Added occlusion awareness to wetness
10 Years Ago
Network tweaks
10 Years Ago
Moss rock mat fix
10 Years Ago
Fixed shader typo causing grayscale albedo in wetness
10 Years Ago
Terrain modifier cleanup
10 Years Ago
River tweaks
10 Years Ago
Directional damage indicator Fixed death screen background
10 Years Ago
Fixed testlevel terrain not showing properly Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade Moved horizon fade env refl occlusion into RustPBSLighting to save ALU Traded detail spec map for occlusion map; also affects env refl occlusion Swapped rust std shader wetness order to be after particle accum Improved shader parity with original std shader
10 Years Ago
Autospawn decor rock tweaks.
10 Years Ago
Added delta modifier methods to the terrain height map (mostly for rivers) Cleaned up some terrain map code
10 Years Ago
Buncha mats, and some cleanup.
10 Years Ago
Added river water mesh generation (WIP)
10 Years Ago
Updated playground
10 Years Ago
merge fix
10 Years Ago
merge from main
10 Years Ago
Fixed neon green clovers.
10 Years Ago
Scene stuff
10 Years Ago
Fixed tone tweaks.
10 Years Ago
missing files