108,292 Commits over 3,867 Days - 1.17cph!
Refactored decor spawning backend
Added method to scatter static decor directly onto paths (roads / rivers)
Networking reliablility fixes
Can crush skulls into bone fragments again
Various env stuff. Backup.
Fixing some colision issues, updated the prefab scenes.
Send disconnect reasons to server before disconnecting
Added noise to terrain modifiers for less circular, more scattered shapes
Network tweaks
network protocol++
Don't attempt to spawn bridges if no target direction can be found
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
adjusted repair bench recipe
Final size tweaks for the custom map.
Fixed phrases not catching Translate.Phrase members
Repairbench UI
Do some pre-checks on the user's auth token, reject early
Destroy player's baseProtection propertly
Fixed AK47 viewmodel casting shadows
fixed incorrect grade on twig floor
Raknet crashes with divide by zero if retryCount is less than 3(!)
Fixed all decor seeing a scale of 1 in Awake()
Added bridge blockouts to lakes, oceans and riverbeds
Building skin top tier: meshes/textures/materials/prefabs
less deflection randomness on ricochets
protocol++
Improved bow aiming (arrow now points to center of screen)
changed if( to if ( (sorry garry)
Merged repair bench into main with placeholder art
repair bench displaying proper text
placeholder art
Fixed bug in earlier client connection fix
Fixed loot containing starter blueprints
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
Fixed error when trying to wear the hide poncho
Tweaked terrain parameters
Improved and optimized road network generation
More diagnostics
Better network statistics