128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock 10, you've been bad. Get in line.
 
                
                
                
                
                
             
         
        
            
            
            
                
                New collision meshes for the big trees. Fixed some branch color mismatch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Started right click build component menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made rocks no longer use LOD1 as collision mesh clientside
 
                
                
                
                
                
             
         
        
            
            
            
                
                Transform monitor tweaks, report
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added profiler blocks around all server raytraces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added right click plan switching, makes building less terrible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved grass impact effect prefab to right place
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented Blunt and Slash impact effects
ImpactParticles scene lets you choose bullet, blunt, slash
Moved DamageTypes to its own file
Melee/ProjectileAttack now specify damage type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added skin shader (keeping old mats for comparisons)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flinch animations (implemented but not really)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Snow heightmap and better spec.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use the tick in lerp time. This is all fucked but it's better than nothing right now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added normal mapping support to the tree billboard shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compilation error in Client.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Random stuff before merge from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mergymerge to fabricate some tree billboard normal maps.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made Newman's new back glow a little less.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved trunks on forest 6's and 7's.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backup commit for tree billboard stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Successfully added procedural virtual texturing to TestLevel; building up to ProceduralMap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Synced with admin site, phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed building parts not  showing in context menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                https://www.youtube.com/watch?v=b_4Y21Pprzw
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed motion blur popping on LOD object switch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rock_13 not recieving shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated clothes to use new skin shader
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Restructured some rock folders
Adjusted sand rock colors
Added the new rocks to the procedural level
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Stop Fire_Secondary when in menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New tree billboard texture files.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Removed emissive color from tree billboards
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added wetness to the rocks shader.
 
                
                
                
                
                
             
         
        
            
            
            
                
                More rock material adjustments
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Even more rock material adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved many of the player movement animations (unarmed);   added 9-way running animations for when the player is holding a rifle