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144,817 Commits over 4,444 Days - 1.36cph!

7 Years Ago
Set up 3-module and 4-module chassis types
7 Years Ago
Added instruments.printrecordingpath
7 Years Ago
Updated hair prefabs
7 Years Ago
MorphCache refactor for direct mesh swap
7 Years Ago
updating chassis 3 and 4
7 Years Ago
Merge scriptableobjects2
7 Years Ago
Added temporary hair eyebrow shapes
7 Years Ago
Setup note binding array on prefab at edit time
7 Years Ago
merge from main
7 Years Ago
more fixes made a bunch of physics calls non alloc hitchTrough collider has increased height
7 Years Ago
Merge from instruments
7 Years Ago
removing unused stuff on chassis 2
7 Years Ago
Trumpet vm tweaks
7 Years Ago
Moved wheel FX
7 Years Ago
UpdateBundleAssignments really is just repeating functionality of BuildAssetBundles.BuildMap Debug output around LoadBundle/UnloadBundles since the errors seem to start right after world cleanup
7 Years Ago
Removed steering attack position match code
7 Years Ago
Merge vehicle visuals
7 Years Ago
Read-only on all hair meshes
7 Years Ago
update chassis 2 steering and driveshaft element
7 Years Ago
Update suspension to use Thai's changes
7 Years Ago
updated WIP modules
7 Years Ago
Merge axle changes
7 Years Ago
More chassis visuals work
7 Years Ago
[D11] Fixes and tweaks to LODs
7 Years Ago
acoustic guitar offset notes fix
7 Years Ago
updated axles rig
7 Years Ago
Restored bundle flags to pre-garry fucked everything up version
7 Years Ago
Renamed some folders
7 Years Ago
Show a status message in the console after pairing finishes
7 Years Ago
Disabled mesh compression on hair shapes
7 Years Ago
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7 Years Ago
Exported out hair morph targets to individual meshes
7 Years Ago
Added a dilation method for resulting textures to fix artifacts.
7 Years Ago
[D11] + Another bunch of assets LOD tweaked/fixed. Mainly around the Compound.
7 Years Ago
[D11] LOD distance tweaks to holdable items
7 Years Ago
Restoring UpdateBundleAssignments
7 Years Ago
xylophone updates- ik positions, ik curve, player pose
7 Years Ago
player trumpet anim tweaks
7 Years Ago
[D11] XB1 compile fix
7 Years Ago
[D11] +Second set of LOD tweaks, including fixes to hidden mesh renderers
7 Years Ago
Clean up local cache of skeleton hierarchy after applying skins - cherry picked from FP's skeleton_optimizations branch
7 Years Ago
Adding Prefabs.unity back in maps.bundle
7 Years Ago
Merge from world_grid
7 Years Ago
Optimized world spawn when world is loaded from cache
7 Years Ago
Fixed detail UV1 option on a few shaders
7 Years Ago
Updated ASE to 1.7.2.02
7 Years Ago
7 Years Ago
[D11] +Big set of LOD tweaks, plus fixes to industrial doors overriding
7 Years Ago
[D11] Wooden Cabin update.
7 Years Ago
[D11] Reverted quality settings checked in in error